Mercurial > sdl-ios-xcode
view src/events/SDL_resize.c @ 911:04a403e4ccf5
Date: Mon, 3 May 2004 03:15:01 +0100
From: David Symmonds
Subject: SDL Typedef Structs
Hi, Thanks for the SDL libraries, I have been using them for about a year
now and they are really brilliant. One thing that I have just found whilst
using them through C++ (and needing forward declarations) is that when you
typedef structs you sometimes use
typedef struct Name
{
...
}Name;
e.g. SDL_Surface
and other times use
typedef struct
{
...
}Name;
e.g. SDL_Rect
The first type works fine, when I define a header file I can just put
'struct Name;' at the top and use the Name throughout. However, the second
type is harder to use in a header, and I haven't found a way yet, other than
to include 'SDL.h' in the header file (undesirable). Would there be any harm
in changing the definition of SDL_Rect and such like to the second form?
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 18 Jul 2004 22:57:40 +0000 |
parents | b8d311d90021 |
children | 173c063d4f55 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* Resize event handling code for SDL */ #include "SDL_events.h" #include "SDL_events_c.h" #include "SDL_sysvideo.h" /* Keep the last resize event so we don't post duplicates */ static struct { int w; int h; } last_resize; /* This is global for SDL_eventloop.c */ int SDL_PrivateResize(int w, int h) { int posted; SDL_Event events[32]; /* See if this event would change the video surface */ if ( !w || !h || ((last_resize.w == w) && (last_resize.h == h)) ) { return(0); } last_resize.w = w; last_resize.h = h; if ( ! SDL_VideoSurface || ((w == SDL_VideoSurface->w) && (h == SDL_VideoSurface->h)) ) { return(0); } /* Pull out all old resize events */ SDL_PeepEvents(events, sizeof(events)/sizeof(events[0]), SDL_GETEVENT, SDL_VIDEORESIZEMASK); /* Post the event, if desired */ posted = 0; if ( SDL_ProcessEvents[SDL_VIDEORESIZE] == SDL_ENABLE ) { SDL_Event event; event.type = SDL_VIDEORESIZE; event.resize.w = w; event.resize.h = h; if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) { posted = 1; SDL_PushEvent(&event); } } return(posted); }