view src/events/SDL_active.c @ 911:04a403e4ccf5

Date: Mon, 3 May 2004 03:15:01 +0100 From: David Symmonds Subject: SDL Typedef Structs Hi, Thanks for the SDL libraries, I have been using them for about a year now and they are really brilliant. One thing that I have just found whilst using them through C++ (and needing forward declarations) is that when you typedef structs you sometimes use typedef struct Name { ... }Name; e.g. SDL_Surface and other times use typedef struct { ... }Name; e.g. SDL_Rect The first type works fine, when I define a header file I can just put 'struct Name;' at the top and use the Name throughout. However, the second type is harder to use in a header, and I haven't found a way yet, other than to include 'SDL.h' in the header file (undesirable). Would there be any harm in changing the definition of SDL_Rect and such like to the second form?
author Sam Lantinga <slouken@libsdl.org>
date Sun, 18 Jul 2004 22:57:40 +0000
parents b8d311d90021
children 28ac87a38c17
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* Application focus/iconification handling code for SDL */

#include <stdio.h>
#include <string.h>

#include "SDL_events.h"
#include "SDL_events_c.h"


/* These are static for our active event handling code */
static Uint8 SDL_appstate = 0;

/* Public functions */
int SDL_AppActiveInit(void)
{
	/* Start completely active */
	SDL_appstate = (SDL_APPACTIVE|SDL_APPINPUTFOCUS|SDL_APPMOUSEFOCUS);

	/* That's it! */
	return(0);
}

Uint8 SDL_GetAppState(void)
{
	return(SDL_appstate);
}

/* This is global for SDL_eventloop.c */
int SDL_PrivateAppActive(Uint8 gain, Uint8 state)
{
	int posted;
	Uint8 new_state;

	/* Modify the current state with the given mask */
	if ( gain ) {
		new_state = (SDL_appstate | state);
	} else {
		new_state = (SDL_appstate & ~state);
	}

	/* Drop events that don't change state */
	if ( new_state == SDL_appstate ) {
		return(0);
	}

	/* Update internal active state */
	SDL_appstate = new_state;

	/* Post the event, if desired */
	posted = 0;
	if ( SDL_ProcessEvents[SDL_ACTIVEEVENT] == SDL_ENABLE ) {
		SDL_Event event;
		memset(&event, 0, sizeof(event));
		event.type = SDL_ACTIVEEVENT;
		event.active.gain = gain;
		event.active.state = state;
		if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) {
			posted = 1;
			SDL_PushEvent(&event);
		}
	}

	/* If we lost keyboard focus, post key-up events */
	if ( (state & SDL_APPINPUTFOCUS) && !gain ) {
		SDL_ResetKeyboard();
	}
	return(posted);
}