Mercurial > sdl-ios-xcode
view src/events/Makefile.am @ 911:04a403e4ccf5
Date: Mon, 3 May 2004 03:15:01 +0100
From: David Symmonds
Subject: SDL Typedef Structs
Hi, Thanks for the SDL libraries, I have been using them for about a year
now and they are really brilliant. One thing that I have just found whilst
using them through C++ (and needing forward declarations) is that when you
typedef structs you sometimes use
typedef struct Name
{
...
}Name;
e.g. SDL_Surface
and other times use
typedef struct
{
...
}Name;
e.g. SDL_Rect
The first type works fine, when I define a header file I can just put
'struct Name;' at the top and use the Name throughout. However, the second
type is harder to use in a header, and I haven't found a way yet, other than
to include 'SDL.h' in the header file (undesirable). Would there be any harm
in changing the definition of SDL_Rect and such like to the second form?
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 18 Jul 2004 22:57:40 +0000 |
parents | 74212992fb08 |
children |
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## Makefile.am for the SDL event handling library noinst_LTLIBRARIES = libevents.la # Include the architecture-independent sources COMMON_SRCS = \ SDL_events.c \ SDL_events_c.h \ SDL_expose.c \ SDL_sysevents.h \ SDL_quit.c \ SDL_active.c \ SDL_keyboard.c \ SDL_mouse.c \ SDL_resize.c libevents_la_SOURCES = $(COMMON_SRCS)