view README.MacOS @ 911:04a403e4ccf5

Date: Mon, 3 May 2004 03:15:01 +0100 From: David Symmonds Subject: SDL Typedef Structs Hi, Thanks for the SDL libraries, I have been using them for about a year now and they are really brilliant. One thing that I have just found whilst using them through C++ (and needing forward declarations) is that when you typedef structs you sometimes use typedef struct Name { ... }Name; e.g. SDL_Surface and other times use typedef struct { ... }Name; e.g. SDL_Rect The first type works fine, when I define a header file I can just put 'struct Name;' at the top and use the Name throughout. However, the second type is harder to use in a header, and I haven't found a way yet, other than to include 'SDL.h' in the header file (undesirable). Would there be any harm in changing the definition of SDL_Rect and such like to the second form?
author Sam Lantinga <slouken@libsdl.org>
date Sun, 18 Jul 2004 22:57:40 +0000
parents 37e3ca9254c7
children
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==============================================================================
Using the Simple DirectMedia Layer with MacOS 7,8,9 on PPC
==============================================================================

These instructions are for people using the Apple MPW environment:
http://developer.apple.com/tools/mpw-tools/

CodeWarrior projects are available in the CWprojects directory.

==============================================================================
I.  Building the Simple DirectMedia Layer libraries:
    (This step isn't necessary if you have the SDL binary distribution)

  First, unpack the MPWmake.sea.hqx archive and move SDL.make into the
  SDL directory.

  Start MPW

  Set the current directory within MPW to the SDL toplevel directory.

  Build "SDL"  (Type Command-B and enter "SDL" in the dialog)

  If everything compiles successfully, you now have the PPC libraries
  "SDL" and "SDLmain.o" in the 'lib' subdirectory.

==============================================================================
II. Building the Simple DirectMedia Layer test programs:

  First, unpack the MPWmake.sea.hqx archive, move the new rsrc directory to
  the main SDL directory, and move the makefiles in the new test subdirectory
  to the SDL 'test' subdirectory.

  Start MPW

  Set the current directory within MPW to the SDL 'test' subdirectory.

  Build the programs that have an associated MPW makefile (file ending
  with .make), including "testwin", "testalpha", and "graywin".

  Copy the SDL library file into the test directory, and run!

==============================================================================
III. Building the Simple DirectMedia Layer demo programs:

  Copy one of the test program Makefiles to the demo directory
  and modify it to match the sources in the demo.

==============================================================================
IV.  Enjoy! :)

  If you have a project you'd like me to know about, or want to ask questions,
  go ahead and join the SDL developer's mailing list by sending e-mail to:

	sdl-request@libsdl.org

  and put "subscribe" into the subject of the message. Or alternatively you
  can use the web interface:

	http://www.libsdl.org/mailman/listinfo/sdl
  
==============================================================================