view README @ 911:04a403e4ccf5

Date: Mon, 3 May 2004 03:15:01 +0100 From: David Symmonds Subject: SDL Typedef Structs Hi, Thanks for the SDL libraries, I have been using them for about a year now and they are really brilliant. One thing that I have just found whilst using them through C++ (and needing forward declarations) is that when you typedef structs you sometimes use typedef struct Name { ... }Name; e.g. SDL_Surface and other times use typedef struct { ... }Name; e.g. SDL_Rect The first type works fine, when I define a header file I can just put 'struct Name;' at the top and use the Name throughout. However, the second type is harder to use in a header, and I haven't found a way yet, other than to include 'SDL.h' in the header file (undesirable). Would there be any harm in changing the definition of SDL_Rect and such like to the second form?
author Sam Lantinga <slouken@libsdl.org>
date Sun, 18 Jul 2004 22:57:40 +0000
parents 61b7f5eed0e8
children ca3718c215af
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                         Simple DirectMedia Layer

                                  (SDL)

                                Version 1.2

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Java, Lua, ML,
Objective C, Perl, PHP, Pike, Python, and Ruby.

The current version supports Linux, Windows, BeOS, MacOS, MacOS X,
FreeBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX.  The code contains
support for Windows CE, AmigaOS, Dreamcast, Atari, NetBSD, AIX, OSF/Tru64,
RISC OS, and SymbianOS, but these are not officially supported.

This library is distributed under GNU LGPL version 2, which can be
found in the file  "COPYING".  This license allows you to use SDL
freely in commercial programs as long as you link with the dynamic
library.

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "./docs/index.html"

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:
	http://www.libsdl.org/faq.php

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)