Mercurial > sdl-ios-xcode
view src/video/bwindow/SDL_sysmouse_c.h @ 4985:047a580d30f3
Fixed blue-red channel swap in OpenGL ES 16-bit texture formats
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 12 Jan 2011 15:23:19 -0800 |
parents | f7b03b6838cb |
children | b530ef003506 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_lowvideo.h" /* Functions to be exported */ extern void BE_FreeWMCursor(_THIS, WMcursor * cursor); extern WMcursor *BE_CreateWMCursor(_THIS, Uint8 * data, Uint8 * mask, int w, int h, int hot_x, int hot_y); extern int BE_ShowWMCursor(_THIS, WMcursor * cursor); extern void BE_WarpWMCursor(_THIS, Uint16 x, Uint16 y); /* vi: set ts=4 sw=4 expandtab: */