Mercurial > sdl-ios-xcode
view src/video/nanox/SDL_nxmouse_c.h @ 929:03fb90fc135e
Date: Mon, 05 Jul 2004 14:37:59 +0200
From: Yves Maurischat
Subject: [SDL] Crashes when using aRts on Linux
We had a problem with my app using SDL. It always crashed after SDL_OpenAudio(),
if the artsd was running on a Linux machine with KDE. After some investigation
(and searching for differences in other apps using arts) we found out, that the
problem resulted from loading, calling arts_init(), calling arts_free() and
unloading the aRts-Library in .../src/audio/arts/SDL_artsaudio.c twice: first in
"static int Audio_Available()", the second time in "static SDL_AudioDevice
*Audio_CreateDevice(int devindex)".
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 18 Aug 2004 21:41:39 +0000 |
parents | 57bf11a5efd7 |
children | d910939febfa |
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#include "SDL_nxvideo.h" extern WMcursor * NX_CreateWMCursor (_THIS, Uint8 * data, Uint8 * mask, int w, int h, int hot_x, int hot_y) ; void NX_FreeWMCursor (_THIS, WMcursor * cursor) ; extern void NX_WarpWMCursor (_THIS, Uint16 x, Uint16 y) ; extern int NX_ShowWMCursor (_THIS, WMcursor * cursor) ;