Mercurial > sdl-ios-xcode
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Date: Mon, 05 Jul 2004 14:37:59 +0200
From: Yves Maurischat
Subject: [SDL] Crashes when using aRts on Linux
We had a problem with my app using SDL. It always crashed after SDL_OpenAudio(),
if the artsd was running on a Linux machine with KDE. After some investigation
(and searching for differences in other apps using arts) we found out, that the
problem resulted from loading, calling arts_init(), calling arts_free() and
unloading the aRts-Library in .../src/audio/arts/SDL_artsaudio.c twice: first in
"static int Audio_Available()", the second time in "static SDL_AudioDevice
*Audio_CreateDevice(int devindex)".
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 18 Aug 2004 21:41:39 +0000 |
parents | 93dcc7c0fafd |
children |
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Makefile.in Makefile .libs *.o *.lo *.la SDL_systhread.c SDL_systhread_c.h SDL_syssem.c SDL_syssem_c.h SDL_sysmutex.c SDL_sysmutex_c.h SDL_syscond.c SDL_syscond_c.h clone.S