view src/thread/beos/SDL_systhread.c @ 2349:0381047f2210 gsoc2008_iphone

The class SDL_uikitappdelegate acts as the UIApplicationDelegate for an iPhone SDL project. This class is reponsible for application control flow, including initial setup of working directory, forwarding command line arguments to the user's main function, and handling application termination.
author Holmes Futrell <hfutrell@umail.ucsb.edu>
date Thu, 17 Jul 2008 22:29:37 +0000
parents c121d94672cb
children 4436464c4f51
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* BeOS thread management routines for SDL */

#include <stdio.h>
#include <signal.h>
#include <be/kernel/OS.h>

#include "SDL_mutex.h"
#include "SDL_thread.h"
#include "../SDL_thread_c.h"
#include "../SDL_systhread.h"


static int sig_list[] = {
    SIGHUP, SIGINT, SIGQUIT, SIGPIPE, SIGALRM, SIGTERM, SIGWINCH, 0
};

void
SDL_MaskSignals(sigset_t * omask)
{
    sigset_t mask;
    int i;

    sigemptyset(&mask);
    for (i = 0; sig_list[i]; ++i) {
        sigaddset(&mask, sig_list[i]);
    }
    sigprocmask(SIG_BLOCK, &mask, omask);
}

void
SDL_UnmaskSignals(sigset_t * omask)
{
    sigprocmask(SIG_SETMASK, omask, NULL);
}

static int32
RunThread(void *data)
{
    SDL_RunThread(data);
    return (0);
}

int
SDL_SYS_CreateThread(SDL_Thread * thread, void *args)
{
    /* Create the thread and go! */
    thread->handle = spawn_thread(RunThread, "SDL", B_NORMAL_PRIORITY, args);
    if ((thread->handle == B_NO_MORE_THREADS) ||
        (thread->handle == B_NO_MEMORY)) {
        SDL_SetError("Not enough resources to create thread");
        return (-1);
    }
    resume_thread(thread->handle);
    return (0);
}

void
SDL_SYS_SetupThread(void)
{
    /* Mask asynchronous signals for this thread */
    SDL_MaskSignals(NULL);
}

Uint32
SDL_ThreadID(void)
{
    return ((Uint32) find_thread(NULL));
}

void
SDL_SYS_WaitThread(SDL_Thread * thread)
{
    status_t the_status;

    wait_for_thread(thread->handle, &the_status);
}

void
SDL_SYS_KillThread(SDL_Thread * thread)
{
    kill_thread(thread->handle);
}

/* vi: set ts=4 sw=4 expandtab: */