view src/cdrom/macosx/CDPlayer.h @ 2349:0381047f2210 gsoc2008_iphone

The class SDL_uikitappdelegate acts as the UIApplicationDelegate for an iPhone SDL project. This class is reponsible for application control flow, including initial setup of working directory, forwarding command line arguments to the user's main function, and handling application termination.
author Holmes Futrell <hfutrell@umail.ucsb.edu>
date Thu, 17 Jul 2008 22:29:37 +0000
parents c121d94672cb
children 99210400e8b9
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifndef __CDPlayer__H__
#define __CDPlayer__H__ 1

#include <string.h>

#include <Carbon/Carbon.h>
#include <CoreFoundation/CoreFoundation.h>
#include <AudioUnit/AudioUnit.h>

#include "SDL.h"
#include "SDL_thread.h"
#include "SDL_mutex.h"

#ifdef __cplusplus
extern "C"
{
#endif

    typedef void (*CDPlayerCompletionProc) (SDL_CD * cdrom);

    void Lock();

    void Unlock();

    int LoadFile(const FSRef * ref, int startFrame, int endFrame);      /* pass -1 to do nothing */

    int ReleaseFile();

    int PlayFile();

    int PauseFile();

    void SetCompletionProc(CDPlayerCompletionProc proc, SDL_CD * cdrom);

    int ReadTOCData(FSVolumeRefNum theVolume, SDL_CD * theCD);

    int ListTrackFiles(FSVolumeRefNum theVolume, FSRef * trackFiles,
                       int numTracks);

    int DetectAudioCDVolumes(FSVolumeRefNum * volumes, int numVolumes);

    int GetCurrentFrame();

#ifdef __cplusplus
};
#endif

#endif /* __CD_Player__H__ */
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