Mercurial > sdl-ios-xcode
view docs/html/sdllistmodes.html @ 2349:0381047f2210 gsoc2008_iphone
The class SDL_uikitappdelegate acts as the UIApplicationDelegate for an iPhone SDL project. This class is reponsible for application control flow, including initial setup of working directory, forwarding command line arguments to the user's main function, and handling application termination.
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
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date | Thu, 17 Jul 2008 22:29:37 +0000 |
parents | 355632dca928 |
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<HTML ><HEAD ><TITLE >SDL_ListModes</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Video" HREF="video.html"><LINK REL="PREVIOUS" TITLE="SDL_VideoDriverName" HREF="sdlvideodrivername.html"><LINK REL="NEXT" TITLE="SDL_VideoModeOK" HREF="sdlvideomodeok.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlvideodrivername.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlvideomodeok.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLLISTMODES" ></A >SDL_ListModes</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN1159" ></A ><H2 >Name</H2 >SDL_ListModes -- Returns a pointer to an array of available screen dimensions for the given format and video flags</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN1162" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN1163" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >SDL_Rect **<B CLASS="FSFUNC" >SDL_ListModes</B ></CODE >(SDL_PixelFormat *format, Uint32 flags);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1169" ></A ><H2 >Description</H2 ><P >Return a pointer to an array of available screen dimensions for the given format and video flags, sorted largest to smallest. Returns <TT CLASS="LITERAL" >NULL</TT > if there are no dimensions available for a particular format, or <SPAN CLASS="RETURNVALUE" >-1</SPAN > if any dimension is okay for the given format.</P ><P >If <TT CLASS="PARAMETER" ><I >format</I ></TT > is <TT CLASS="LITERAL" >NULL</TT >, the mode list will be for the format returned by <A HREF="sdlgetvideoinfo.html" >SDL_GetVideoInfo()</A >-><TT CLASS="STRUCTFIELD" ><I >vfmt</I ></TT >. The <TT CLASS="PARAMETER" ><I >flag</I ></TT > parameter is an OR'd combination of <A HREF="sdlsurface.html" >surface</A > flags. The flags are the same as those used <A HREF="sdlsetvideomode.html" ><TT CLASS="FUNCTION" >SDL_SetVideoMode</TT ></A > and they play a strong role in deciding what modes are valid. For instance, if you pass <TT CLASS="LITERAL" >SDL_HWSURFACE</TT > as a flag only modes that support hardware video surfaces will be returned.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1184" ></A ><H2 >Example</H2 ><PRE CLASS="PROGRAMLISTING" >SDL_Rect **modes; int i; . . . /* Get available fullscreen/hardware modes */ modes=SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE); /* Check is there are any modes available */ if(modes == (SDL_Rect **)0){ printf("No modes available!\n"); exit(-1); } /* Check if our resolution is restricted */ if(modes == (SDL_Rect **)-1){ printf("All resolutions available.\n"); } else{ /* Print valid modes */ printf("Available Modes\n"); for(i=0;modes[i];++i) printf(" %d x %d\n", modes[i]->w, modes[i]->h); } . .</PRE ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1187" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlsetvideomode.html" ><TT CLASS="FUNCTION" >SDL_SetVideoMode</TT ></A >, <A HREF="sdlgetvideoinfo.html" ><TT CLASS="FUNCTION" >SDL_GetVideoInfo</TT ></A >, <A HREF="sdlrect.html" ><SPAN CLASS="STRUCTNAME" >SDL_Rect</SPAN ></A >, <A HREF="sdlpixelformat.html" ><SPAN CLASS="STRUCTNAME" >SDL_PixelFormat</SPAN ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlvideodrivername.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlvideomodeok.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_VideoDriverName</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="video.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_VideoModeOK</TD ></TR ></TABLE ></DIV ></BODY ></HTML >