Mercurial > sdl-ios-xcode
view docs/html/sdlglloadlibrary.html @ 2349:0381047f2210 gsoc2008_iphone
The class SDL_uikitappdelegate acts as the UIApplicationDelegate for an iPhone SDL project. This class is reponsible for application control flow, including initial setup of working directory, forwarding command line arguments to the user's main function, and handling application termination.
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
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date | Thu, 17 Jul 2008 22:29:37 +0000 |
parents | 355632dca928 |
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<HTML ><HEAD ><TITLE >SDL_GL_LoadLibrary</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Video" HREF="video.html"><LINK REL="PREVIOUS" TITLE="SDL_ShowCursor" HREF="sdlshowcursor.html"><LINK REL="NEXT" TITLE="SDL_GL_GetProcAddress" HREF="sdlglgetprocaddress.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlshowcursor.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlglgetprocaddress.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLGLLOADLIBRARY" ></A >SDL_GL_LoadLibrary</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN2648" ></A ><H2 >Name</H2 >SDL_GL_LoadLibrary -- Specify an OpenGL library</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN2651" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN2652" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >int <B CLASS="FSFUNC" >SDL_GL_LoadLibrary</B ></CODE >(const char *path);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2658" ></A ><H2 >Description</H2 ><P >If you wish, you may load the OpenGL library at runtime, this must be done before <A HREF="sdlsetvideomode.html" ><TT CLASS="FUNCTION" >SDL_SetVideoMode</TT ></A > is called. The <TT CLASS="PARAMETER" ><I >path</I ></TT > of the GL library is passed to <TT CLASS="FUNCTION" >SDL_GL_LoadLibrary</TT > and it returns <SPAN CLASS="RETURNVALUE" >0</SPAN > on success, or <SPAN CLASS="RETURNVALUE" >-1</SPAN > on an error. You must then use <A HREF="sdlglgetprocaddress.html" ><TT CLASS="FUNCTION" >SDL_GL_GetProcAddress</TT ></A > to retrieve function pointers to GL functions.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2669" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlglgetprocaddress.html" ><TT CLASS="FUNCTION" >SDL_GL_GetProcAddress</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlshowcursor.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlglgetprocaddress.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_ShowCursor</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="video.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_GL_GetProcAddress</TD ></TR ></TABLE ></DIV ></BODY ></HTML >