view docs/html/guideeventexamples.html @ 2349:0381047f2210 gsoc2008_iphone

The class SDL_uikitappdelegate acts as the UIApplicationDelegate for an iPhone SDL project. This class is reponsible for application control flow, including initial setup of working directory, forwarding command line arguments to the user's main function, and handling application termination.
author Holmes Futrell <hfutrell@umail.ucsb.edu>
date Thu, 17 Jul 2008 22:29:37 +0000
parents 355632dca928
children
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>Event Examples</H1
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>Filtering and Handling Events</H2
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CLASS="PROGRAMLISTING"
>#include &#60;stdio.h&#62;
#include &#60;stdlib.h&#62;

#include "SDL.h"

/* This function may run in a separate event thread */
int FilterEvents(const SDL_Event *event) {
    static int boycott = 1;

    /* This quit event signals the closing of the window */
    if ( (event-&#62;type == SDL_QUIT) &#38;&#38; boycott ) {
        printf("Quit event filtered out -- try again.\n");
        boycott = 0;
        return(0);
    }
    if ( event-&#62;type == SDL_MOUSEMOTION ) {
        printf("Mouse moved to (%d,%d)\n",
                event-&#62;motion.x, event-&#62;motion.y);
        return(0);    /* Drop it, we've handled it */
    }
    return(1);
}

int main(int argc, char *argv[])
{
    SDL_Event event;

    /* Initialize the SDL library (starts the event loop) */
    if ( SDL_Init(SDL_INIT_VIDEO) &#60; 0 ) {
        fprintf(stderr,
                "Couldn't initialize SDL: %s\n", SDL_GetError());
        exit(1);
    }

    /* Clean up on exit, exit on window close and interrupt */
    atexit(SDL_Quit);

    /* Ignore key events */
    SDL_EventState(SDL_KEYDOWN, SDL_IGNORE);
    SDL_EventState(SDL_KEYUP, SDL_IGNORE);

    /* Filter quit and mouse motion events */
    SDL_SetEventFilter(FilterEvents);

    /* The mouse isn't much use unless we have a display for reference */
    if ( SDL_SetVideoMode(640, 480, 8, 0) == NULL ) {
        fprintf(stderr, "Couldn't set 640x480x8 video mode: %s\n",
                        SDL_GetError());
        exit(1);
    }

    /* Loop waiting for ESC+Mouse_Button */
    while ( SDL_WaitEvent(&#38;event) &#62;= 0 ) {
        switch (event.type) {
            case SDL_ACTIVEEVENT: {
                if ( event.active.state &#38; SDL_APPACTIVE ) {
                    if ( event.active.gain ) {
                        printf("App activated\n");
                    } else {
                        printf("App iconified\n");
                    }
                }
            }
            break;
                    
            case SDL_MOUSEBUTTONDOWN: {
                Uint8 *keys;

                keys = SDL_GetKeyState(NULL);
                if ( keys[SDLK_ESCAPE] == SDL_PRESSED ) {
                    printf("Bye bye...\n");
                    exit(0);
                }
                printf("Mouse button pressed\n");
            }
            break;

            case SDL_QUIT: {
                printf("Quit requested, quitting.\n");
                exit(0);
            }
            break;
        }
    }
    /* This should never happen */
    printf("SDL_WaitEvent error: %s\n", SDL_GetError());
    exit(1);
}</PRE
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