Mercurial > sdl-ios-xcode
view src/thread/win32/win_ce_semaphore.h @ 2832:0379769e8caa
The matrices have already been set, so you don't have to re-set them.
You always need to reset the viewport when activating the renderer in
case the context had been set to a different window previously.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 05 Dec 2008 06:22:19 +0000 |
parents | c121d94672cb |
children |
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/* win_ce_semaphore.h - header file to go with win_ce_semaphore.c */ typedef struct _SYNCH_HANDLE_STRUCTURE { HANDLE hEvent; HANDLE hMutex; HANDLE hSemph; LONG MaxCount; volatile LONG CurCount; LPCTSTR lpName; } SYNCH_HANDLE_STRUCTURE, *SYNCHHANDLE; #define SYNCH_HANDLE_SIZE sizeof (SYNCH_HANDLE_STRUCTURE) /* Error codes - all must have bit 29 set */ #define SYNCH_ERROR 0X20000000 /* EXERCISE - REFINE THE ERROR NUMBERS */ extern SYNCHHANDLE CreateSemaphoreCE(LPSECURITY_ATTRIBUTES, LONG, LONG, LPCTSTR); extern BOOL ReleaseSemaphoreCE(SYNCHHANDLE, LONG, LPLONG); extern DWORD WaitForSemaphoreCE(SYNCHHANDLE, DWORD); extern BOOL CloseSynchHandle(SYNCHHANDLE); /* vi: set ts=4 sw=4 expandtab: */