view test/torturethread.c @ 4451:033c455bbe99

Refactored automated rwops tests so read and write directories can be more easily customized. The refactored tests were written in recognition that Mac and iPhone current working directories are usually not going to work. Resource directories are in bundles and write directories are restricted to certain areas. In theory, other platforms may have this problem too, hence the refactoring. Also updated the Xcode iPhone project to use 3.2 as the Base SDK, but 3.1 as the Deployment SDK (for iPhone/iPad compatibility.)
author Eric Wing <ewing . public |-at-| gmail . com>
date Sun, 09 May 2010 06:58:30 -0700
parents c121d94672cb
children
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/* Simple test of the SDL threading code */

#include <stdio.h>
#include <stdlib.h>
#include <signal.h>
#include <string.h>

#include "SDL.h"
#include "SDL_thread.h"

#define NUMTHREADS 10

static char volatile time_for_threads_to_die[NUMTHREADS];

/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void
quit(int rc)
{
    SDL_Quit();
    exit(rc);
}

int SDLCALL
SubThreadFunc(void *data)
{
    while (!*(int volatile *) data) {
        ;                       /*SDL_Delay(10); *//* do nothing */
    }
    return 0;
}

int SDLCALL
ThreadFunc(void *data)
{
    SDL_Thread *sub_threads[NUMTHREADS];
    int flags[NUMTHREADS];
    int i;
    int tid = (int) (uintptr_t) data;

    fprintf(stderr, "Creating Thread %d\n", tid);

    for (i = 0; i < NUMTHREADS; i++) {
        flags[i] = 0;
        sub_threads[i] = SDL_CreateThread(SubThreadFunc, &flags[i]);
    }

    printf("Thread '%d' waiting for signal\n", tid);
    while (time_for_threads_to_die[tid] != 1) {
        ;                       /* do nothing */
    }

    printf("Thread '%d' sending signals to subthreads\n", tid);
    for (i = 0; i < NUMTHREADS; i++) {
        flags[i] = 1;
        SDL_WaitThread(sub_threads[i], NULL);
    }

    printf("Thread '%d' exiting!\n", tid);

    return 0;
}

int
main(int argc, char *argv[])
{
    SDL_Thread *threads[NUMTHREADS];
    int i;

    /* Load the SDL library */
    if (SDL_Init(0) < 0) {
        fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
        return (1);
    }

    signal(SIGSEGV, SIG_DFL);
    for (i = 0; i < NUMTHREADS; i++) {
        time_for_threads_to_die[i] = 0;
        threads[i] = SDL_CreateThread(ThreadFunc, (void *) (uintptr_t) i);

        if (threads[i] == NULL) {
            fprintf(stderr, "Couldn't create thread: %s\n", SDL_GetError());
            quit(1);
        }
    }

    for (i = 0; i < NUMTHREADS; i++) {
        time_for_threads_to_die[i] = 1;
    }

    for (i = 0; i < NUMTHREADS; i++) {
        SDL_WaitThread(threads[i], NULL);
    }
    SDL_Quit();
    return (0);
}