Mercurial > sdl-ios-xcode
view test/testnativew32.c @ 4451:033c455bbe99
Refactored automated rwops tests so read and write directories can be more easily customized.
The refactored tests were written in recognition that Mac and iPhone current working directories are usually not going to work. Resource directories are in bundles and write directories are restricted to certain areas. In theory, other platforms may have this problem too, hence the refactoring.
Also updated the Xcode iPhone project to use 3.2 as the Base SDK, but 3.1 as the Deployment SDK (for iPhone/iPad compatibility.)
author | Eric Wing <ewing . public |-at-| gmail . com> |
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date | Sun, 09 May 2010 06:58:30 -0700 |
parents | 6f3308d4b6cd |
children | e8916fe9cfc8 |
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#include "testnative.h" #ifdef TEST_NATIVE_WIN32 static void *CreateWindowWin32(int w, int h); static void DestroyWindowWin32(void *window); NativeWindowFactory Win32WindowFactory = { "win32", CreateWindowWin32, DestroyWindowWin32 }; LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) { switch (msg) { case WM_CLOSE: DestroyWindow(hwnd); break; case WM_DESTROY: PostQuitMessage(0); break; default: return DefWindowProc(hwnd, msg, wParam, lParam); } return 0; } static void * CreateWindowWin32(int w, int h) { HWND hwnd; WNDCLASS wc; wc.style = 0; wc.lpfnWndProc = WndProc; wc.cbClsExtra = 0; wc.cbWndExtra = 0; wc.hInstance = GetModuleHandle(NULL); wc.hIcon = LoadIcon(NULL, IDI_APPLICATION); wc.hCursor = LoadCursor(NULL, IDC_ARROW); wc.hbrBackground = (HBRUSH) (COLOR_WINDOW + 1); wc.lpszMenuName = NULL; wc.lpszClassName = "SDL Test"; if (!RegisterClass(&wc)) { MessageBox(NULL, "Window Registration Failed!", "Error!", MB_ICONEXCLAMATION | MB_OK); return 0; } hwnd = CreateWindow("SDL Test", "", WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, w, h, NULL, NULL, GetModuleHandle(NULL), NULL); if (hwnd == NULL) { MessageBox(NULL, "Window Creation Failed!", "Error!", MB_ICONEXCLAMATION | MB_OK); return 0; } ShowWindow(hwnd, SW_SHOW); return hwnd; } static void DestroyWindowWin32(void *window) { DestroyWindow((HWND) window); } #endif