view test/testmultiaudio.c @ 4451:033c455bbe99

Refactored automated rwops tests so read and write directories can be more easily customized. The refactored tests were written in recognition that Mac and iPhone current working directories are usually not going to work. Resource directories are in bundles and write directories are restricted to certain areas. In theory, other platforms may have this problem too, hence the refactoring. Also updated the Xcode iPhone project to use 3.2 as the Base SDK, but 3.1 as the Deployment SDK (for iPhone/iPad compatibility.)
author Eric Wing <ewing . public |-at-| gmail . com>
date Sun, 09 May 2010 06:58:30 -0700
parents 82e60908fab1
children
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#include "SDL.h"

static SDL_AudioSpec spec;
static Uint8 *sound = NULL;     /* Pointer to wave data */
static Uint32 soundlen = 0;     /* Length of wave data */

typedef struct
{
    SDL_AudioDeviceID dev;
    int soundpos;
    volatile int done;
} callback_data;

void SDLCALL
play_through_once(void *arg, Uint8 * stream, int len)
{
    callback_data *cbd = (callback_data *) arg;
    Uint8 *waveptr = sound + cbd->soundpos;
    int waveleft = soundlen - cbd->soundpos;
    int cpy = len;
    if (cpy > waveleft)
        cpy = waveleft;

    SDL_memcpy(stream, waveptr, cpy);
    len -= cpy;
    cbd->soundpos += cpy;
    if (len > 0) {
        stream += cpy;
        SDL_memset(stream, spec.silence, len);
        cbd->done++;
    }
}

static void
test_multi_audio(int devcount)
{
    callback_data cbd[64];
    int keep_going = 1;
    int i;

    if (devcount > 64) {
        fprintf(stderr, "Too many devices (%d), clamping to 64...\n",
                devcount);
        devcount = 64;
    }

    spec.callback = play_through_once;

    for (i = 0; i < devcount; i++) {
        const char *devname = SDL_GetAudioDeviceName(i, 0);
        printf("playing on device #%d: ('%s')...", i, devname);
        fflush(stdout);

        SDL_memset(&cbd[0], '\0', sizeof(callback_data));
        spec.userdata = &cbd[0];
        cbd[0].dev = SDL_OpenAudioDevice(devname, 0, &spec, NULL, 0);
        if (cbd[0].dev == 0) {
            printf("\nOpen device failed: %s\n", SDL_GetError());
        } else {
            SDL_PauseAudioDevice(cbd[0].dev, 0);
            while (!cbd[0].done)
                SDL_Delay(100);
            SDL_PauseAudioDevice(cbd[0].dev, 1);
            printf("done.\n");
            SDL_CloseAudioDevice(cbd[0].dev);
        }
    }

    SDL_memset(cbd, '\0', sizeof(cbd));

    printf("playing on all devices...\n");
    for (i = 0; i < devcount; i++) {
        const char *devname = SDL_GetAudioDeviceName(i, 0);
        spec.userdata = &cbd[i];
        cbd[i].dev = SDL_OpenAudioDevice(devname, 0, &spec, NULL, 0);
        if (cbd[i].dev == 0) {
            printf("Open device %d failed: %s\n", i, SDL_GetError());
        }
    }

    for (i = 0; i < devcount; i++) {
        if (cbd[i].dev) {
            SDL_PauseAudioDevice(cbd[i].dev, 0);
        }
    }

    while (keep_going) {
        keep_going = 0;
        for (i = 0; i < devcount; i++) {
            if ((cbd[i].dev) && (!cbd[i].done)) {
                keep_going = 1;
            }
        }
        SDL_Delay(100);
    }

    for (i = 0; i < devcount; i++) {
        if (cbd[i].dev) {
            SDL_PauseAudioDevice(cbd[i].dev, 1);
            SDL_CloseAudioDevice(cbd[i].dev);
        }
    }

    printf("All done!\n");
}


int
main(int argc, char **argv)
{
    int devcount = 0;

    /* Load the SDL library */
    if (SDL_Init(SDL_INIT_AUDIO) < 0) {
        fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
        return (1);
    }

    printf("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());

    devcount = SDL_GetNumAudioDevices(0);
    if (devcount < 1) {
        fprintf(stderr, "Don't see any specific audio devices!\n");
    } else {
        if (argv[1] == NULL) {
            argv[1] = "sample.wav";
        }

        /* Load the wave file into memory */
        if (SDL_LoadWAV(argv[1], &spec, &sound, &soundlen) == NULL) {
            fprintf(stderr, "Couldn't load %s: %s\n", argv[1],
                    SDL_GetError());
        } else {
            test_multi_audio(devcount);
            SDL_FreeWAV(sound);
        }
    }

    SDL_Quit();
    return 0;
}