Mercurial > sdl-ios-xcode
view test/testjoystick.c @ 4451:033c455bbe99
Refactored automated rwops tests so read and write directories can be more easily customized.
The refactored tests were written in recognition that Mac and iPhone current working directories are usually not going to work. Resource directories are in bundles and write directories are restricted to certain areas. In theory, other platforms may have this problem too, hence the refactoring.
Also updated the Xcode iPhone project to use 3.2 as the Base SDK, but 3.1 as the Deployment SDK (for iPhone/iPad compatibility.)
author | Eric Wing <ewing . public |-at-| gmail . com> |
---|---|
date | Sun, 09 May 2010 06:58:30 -0700 |
parents | f55c87ae336b |
children |
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/* Simple program to test the SDL joystick routines */ #include <stdio.h> #include <stdlib.h> #include <string.h> #include "SDL.h" #ifdef __IPHONEOS__ #define SCREEN_WIDTH 320 #define SCREEN_HEIGHT 480 #else #define SCREEN_WIDTH 640 #define SCREEN_HEIGHT 480 #endif void WatchJoystick(SDL_Joystick * joystick) { SDL_Surface *screen; const char *name; int i, done; SDL_Event event; int x, y, draw; SDL_Rect axis_area[6][2]; /* Set a video mode to display joystick axis position */ screen = SDL_SetVideoMode(SCREEN_WIDTH, SCREEN_HEIGHT, 16, 0); if (screen == NULL) { fprintf(stderr, "Couldn't set video mode: %s\n", SDL_GetError()); return; } /* Print info about the joystick we are watching */ name = SDL_JoystickName(SDL_JoystickIndex(joystick)); printf("Watching joystick %d: (%s)\n", SDL_JoystickIndex(joystick), name ? name : "Unknown Joystick"); printf("Joystick has %d axes, %d hats, %d balls, and %d buttons\n", SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick), SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick)); /* Initialize drawing rectangles */ memset(axis_area, 0, (sizeof axis_area)); draw = 0; /* Loop, getting joystick events! */ done = 0; while (!done) { while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_JOYAXISMOTION: printf("Joystick %d axis %d value: %d\n", event.jaxis.which, event.jaxis.axis, event.jaxis.value); break; case SDL_JOYHATMOTION: printf("Joystick %d hat %d value:", event.jhat.which, event.jhat.hat); if (event.jhat.value == SDL_HAT_CENTERED) printf(" centered"); if (event.jhat.value & SDL_HAT_UP) printf(" up"); if (event.jhat.value & SDL_HAT_RIGHT) printf(" right"); if (event.jhat.value & SDL_HAT_DOWN) printf(" down"); if (event.jhat.value & SDL_HAT_LEFT) printf(" left"); printf("\n"); break; case SDL_JOYBALLMOTION: printf("Joystick %d ball %d delta: (%d,%d)\n", event.jball.which, event.jball.ball, event.jball.xrel, event.jball.yrel); break; case SDL_JOYBUTTONDOWN: printf("Joystick %d button %d down\n", event.jbutton.which, event.jbutton.button); break; case SDL_JOYBUTTONUP: printf("Joystick %d button %d up\n", event.jbutton.which, event.jbutton.button); break; case SDL_KEYDOWN: if (event.key.keysym.sym != SDLK_ESCAPE) { break; } /* Fall through to signal quit */ case SDL_QUIT: done = 1; break; default: break; } } /* Update visual joystick state */ for (i = 0; i < SDL_JoystickNumButtons(joystick); ++i) { SDL_Rect area; area.x = i * 34; area.y = SCREEN_HEIGHT - 34; area.w = 32; area.h = 32; if (SDL_JoystickGetButton(joystick, i) == SDL_PRESSED) { SDL_FillRect(screen, &area, 0xFFFF); } else { SDL_FillRect(screen, &area, 0x0000); } SDL_UpdateRects(screen, 1, &area); } for (i = 0; i < SDL_JoystickNumAxes(joystick) / 2 && i < SDL_arraysize(axis_area); ++i) { /* Erase previous axes */ SDL_FillRect(screen, &axis_area[i][draw], 0x0000); /* Draw the X/Y axis */ draw = !draw; x = (((int) SDL_JoystickGetAxis(joystick, i * 2 + 0)) + 32768); x *= SCREEN_WIDTH; x /= 65535; if (x < 0) { x = 0; } else if (x > (SCREEN_WIDTH - 16)) { x = SCREEN_WIDTH - 16; } y = (((int) SDL_JoystickGetAxis(joystick, i * 2 + 1)) + 32768); y *= SCREEN_HEIGHT; y /= 65535; if (y < 0) { y = 0; } else if (y > (SCREEN_HEIGHT - 16)) { y = SCREEN_HEIGHT - 16; } axis_area[i][draw].x = (Sint16) x; axis_area[i][draw].y = (Sint16) y; axis_area[i][draw].w = 16; axis_area[i][draw].h = 16; SDL_FillRect(screen, &axis_area[i][draw], 0xFFFF); SDL_UpdateRects(screen, 2, axis_area[i]); } } } int main(int argc, char *argv[]) { const char *name; int i; SDL_Joystick *joystick; /* Initialize SDL (Note: video is required to start event loop) */ if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) { fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); exit(1); } /* Print information about the joysticks */ printf("There are %d joysticks attached\n", SDL_NumJoysticks()); for (i = 0; i < SDL_NumJoysticks(); ++i) { name = SDL_JoystickName(i); printf("Joystick %d: %s\n", i, name ? name : "Unknown Joystick"); joystick = SDL_JoystickOpen(i); if (joystick == NULL) { fprintf(stderr, "SDL_JoystickOpen(%d) failed: %s\n", i, SDL_GetError()); } else { printf(" axes: %d\n", SDL_JoystickNumAxes(joystick)); printf(" balls: %d\n", SDL_JoystickNumBalls(joystick)); printf(" hats: %d\n", SDL_JoystickNumHats(joystick)); printf(" buttons: %d\n", SDL_JoystickNumButtons(joystick)); SDL_JoystickClose(joystick); } } if (argv[1]) { joystick = SDL_JoystickOpen(atoi(argv[1])); if (joystick == NULL) { printf("Couldn't open joystick %d: %s\n", atoi(argv[1]), SDL_GetError()); } else { WatchJoystick(joystick); SDL_JoystickClose(joystick); } } SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK); return (0); }