view test/testdyngl.c @ 4451:033c455bbe99

Refactored automated rwops tests so read and write directories can be more easily customized. The refactored tests were written in recognition that Mac and iPhone current working directories are usually not going to work. Resource directories are in bundles and write directories are restricted to certain areas. In theory, other platforms may have this problem too, hence the refactoring. Also updated the Xcode iPhone project to use 3.2 as the Base SDK, but 3.1 as the Deployment SDK (for iPhone/iPad compatibility.)
author Eric Wing <ewing . public |-at-| gmail . com>
date Sun, 09 May 2010 06:58:30 -0700
parents 8d0889509afb
children
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/*
 * Small SDL example to demonstrate dynamically loading 
 * OpenGL lib and functions
 *
 * (FYI it was supposed to look like snow in the wind or something...)
 *
 * Compile with :
 * gcc testdyngl.c `sdl-config --libs --cflags` -o testdyngl -DHAVE_OPENGL
 *
 * You can specify a different OpenGL lib on the command line, i.e. :
 * ./testdyngl  /usr/X11R6/lib/libGL.so.1.2
 * or
 * ./testdyngl  /usr/lib/libGL.so.1.0.4496
 *
 */

#include <stdio.h>
#include <stdlib.h>

#include "SDL.h"

#ifdef __MACOS__
#define HAVE_OPENGL
#endif

#ifdef HAVE_OPENGL

#include "SDL_opengl.h"

/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void
quit(int rc)
{
    SDL_Quit();
    exit(rc);
}

void *
get_funcaddr(const char *p)
{
    void *f = SDL_GL_GetProcAddress(p);
    if (f) {
        return f;
    } else {
        printf("Unable to get function pointer for %s\n", p);
        quit(1);
    }
    return NULL;
}

typedef struct
{
    void (APIENTRY * glBegin) (GLenum);
    void (APIENTRY * glEnd) ();
    void (APIENTRY * glVertex3f) (GLfloat, GLfloat, GLfloat);
    void (APIENTRY * glClearColor) (GLfloat, GLfloat, GLfloat, GLfloat);
    void (APIENTRY * glClear) (GLbitfield);
    void (APIENTRY * glDisable) (GLenum);
    void (APIENTRY * glEnable) (GLenum);
    void (APIENTRY * glColor4ub) (GLubyte, GLubyte, GLubyte, GLubyte);
    void (APIENTRY * glPointSize) (GLfloat);
    void (APIENTRY * glHint) (GLenum, GLenum);
    void (APIENTRY * glBlendFunc) (GLenum, GLenum);
    void (APIENTRY * glMatrixMode) (GLenum);
    void (APIENTRY * glLoadIdentity) ();
    void (APIENTRY * glOrtho) (GLdouble, GLdouble, GLdouble, GLdouble,
                               GLdouble, GLdouble);
    void (APIENTRY * glRotatef) (GLfloat, GLfloat, GLfloat, GLfloat);
    void (APIENTRY * glViewport) (GLint, GLint, GLsizei, GLsizei);
    void (APIENTRY * glFogf) (GLenum, GLfloat);
    const GLubyte* (APIENTRY * glGetString) (GLenum);
}
glfuncs;

void
init_glfuncs(glfuncs * f)
{
    f->glBegin = get_funcaddr("glBegin");
    f->glEnd = get_funcaddr("glEnd");
    f->glVertex3f = get_funcaddr("glVertex3f");
    f->glClearColor = get_funcaddr("glClearColor");
    f->glClear = get_funcaddr("glClear");
    f->glDisable = get_funcaddr("glDisable");
    f->glEnable = get_funcaddr("glEnable");
    f->glColor4ub = get_funcaddr("glColor4ub");
    f->glPointSize = get_funcaddr("glPointSize");
    f->glHint = get_funcaddr("glHint");
    f->glBlendFunc = get_funcaddr("glBlendFunc");
    f->glMatrixMode = get_funcaddr("glMatrixMode");
    f->glLoadIdentity = get_funcaddr("glLoadIdentity");
    f->glOrtho = get_funcaddr("glOrtho");
    f->glRotatef = get_funcaddr("glRotatef");
    f->glViewport = get_funcaddr("glViewport");
    f->glFogf = get_funcaddr("glFogf");
    f->glGetString = get_funcaddr("glGetString");

    printf("Vendor     : %s\n", f->glGetString(GL_VENDOR));
    printf("Renderer   : %s\n", f->glGetString(GL_RENDERER));
    printf("Version    : %s\n", f->glGetString(GL_VERSION));
    printf("Extensions : %s\n", f->glGetString(GL_EXTENSIONS));
}

#define NB_PIXELS 1000

int
main(int argc, char *argv[])
{
    glfuncs f;
    int i;
    SDL_Event event;
    int done = 0;
    GLfloat pixels[NB_PIXELS * 3];
    const char *gl_library = NULL;      /* Use the default GL library */

    if (argv[1]) {
        gl_library = argv[1];
    }

    if (SDL_Init(SDL_INIT_VIDEO) < 0) {
        printf("Unable to init SDL : %s\n", SDL_GetError());
        return (1);
    }

    if (SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1) < 0) {
        printf("Unable to set GL attribute : %s\n", SDL_GetError());
        quit(1);
    }

    if (SDL_GL_LoadLibrary(gl_library) < 0) {
        printf("Unable to dynamically open GL lib : %s\n", SDL_GetError());
        quit(1);
    }

    if (SDL_SetVideoMode(640, 480, 0, SDL_OPENGL) == NULL) {
        printf("Unable to open video mode : %s\n", SDL_GetError());
        quit(1);
    }

    /* Set the window manager title bar */
    SDL_WM_SetCaption("SDL Dynamic OpenGL Loading Test", "testdyngl");

    init_glfuncs(&f);

    for (i = 0; i < NB_PIXELS; i++) {
        pixels[3 * i] = rand() % 250 - 125;
        pixels[3 * i + 1] = rand() % 250 - 125;
        pixels[3 * i + 2] = rand() % 250 - 125;
    }

    f.glViewport(0, 0, 640, 480);

    f.glMatrixMode(GL_PROJECTION);
    f.glLoadIdentity();
    f.glOrtho(-100, 100, -100, 100, -500, 500);

    f.glMatrixMode(GL_MODELVIEW);
    f.glLoadIdentity();

    f.glEnable(GL_DEPTH_TEST);
    f.glDisable(GL_TEXTURE_2D);
    f.glEnable(GL_BLEND);
    f.glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

    f.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
    f.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    f.glEnable(GL_POINT_SMOOTH);
    f.glHint(GL_POINT_SMOOTH_HINT, GL_NICEST);
    f.glPointSize(5.0f);
    f.glEnable(GL_FOG);
    f.glFogf(GL_FOG_START, -500);
    f.glFogf(GL_FOG_END, 500);
    f.glFogf(GL_FOG_DENSITY, 0.005);

    do {
        f.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

        f.glRotatef(2.0, 1.0, 1.0, 1.0);
        f.glRotatef(1.0, 0.0, 1.0, 1.0);

        f.glColor4ub(255, 255, 255, 255);
        f.glBegin(GL_POINTS);
        for (i = 0; i < NB_PIXELS; i++) {
            f.glVertex3f(pixels[3 * i], pixels[3 * i + 1], pixels[3 * i + 2]);
        }
        f.glEnd();
        SDL_GL_SwapBuffers();

        while (SDL_PollEvent(&event)) {
            if (event.type == SDL_KEYDOWN)
                done = 1;
        }

        SDL_Delay(20);
    } while (!done);

    SDL_Quit();
    return 0;
}

#else /* HAVE_OPENGL */

int
main(int argc, char *argv[])
{
    printf("No OpenGL support on this system\n");
    return 1;
}

#endif /* HAVE_OPENGL */