Mercurial > sdl-ios-xcode
view src/video/SDL_blendpoint.c @ 4451:033c455bbe99
Refactored automated rwops tests so read and write directories can be more easily customized.
The refactored tests were written in recognition that Mac and iPhone current working directories are usually not going to work. Resource directories are in bundles and write directories are restricted to certain areas. In theory, other platforms may have this problem too, hence the refactoring.
Also updated the Xcode iPhone project to use 3.2 as the Base SDK, but 3.1 as the Deployment SDK (for iPhone/iPad compatibility.)
author | Eric Wing <ewing . public |-at-| gmail . com> |
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date | Sun, 09 May 2010 06:58:30 -0700 |
parents | f7b03b6838cb |
children | aa8888658021 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_draw.h" static int SDL_BlendPoint_RGB555(SDL_Surface * dst, int x, int y, int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) { unsigned inva = 0xff - a; switch (blendMode) { case SDL_BLENDMODE_BLEND: DRAW_SETPIXELXY_BLEND_RGB555(x, y); break; case SDL_BLENDMODE_ADD: DRAW_SETPIXELXY_ADD_RGB555(x, y); break; case SDL_BLENDMODE_MOD: DRAW_SETPIXELXY_MOD_RGB555(x, y); break; default: DRAW_SETPIXELXY_RGB555(x, y); break; } return 0; } static int SDL_BlendPoint_RGB565(SDL_Surface * dst, int x, int y, int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) { unsigned inva = 0xff - a; switch (blendMode) { case SDL_BLENDMODE_BLEND: DRAW_SETPIXELXY_BLEND_RGB565(x, y); break; case SDL_BLENDMODE_ADD: DRAW_SETPIXELXY_ADD_RGB565(x, y); break; case SDL_BLENDMODE_MOD: DRAW_SETPIXELXY_MOD_RGB565(x, y); break; default: DRAW_SETPIXELXY_RGB565(x, y); break; } return 0; } static int SDL_BlendPoint_RGB888(SDL_Surface * dst, int x, int y, int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) { unsigned inva = 0xff - a; switch (blendMode) { case SDL_BLENDMODE_BLEND: DRAW_SETPIXELXY_BLEND_RGB888(x, y); break; case SDL_BLENDMODE_ADD: DRAW_SETPIXELXY_ADD_RGB888(x, y); break; case SDL_BLENDMODE_MOD: DRAW_SETPIXELXY_MOD_RGB888(x, y); break; default: DRAW_SETPIXELXY_RGB888(x, y); break; } return 0; } static int SDL_BlendPoint_ARGB8888(SDL_Surface * dst, int x, int y, int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) { unsigned inva = 0xff - a; switch (blendMode) { case SDL_BLENDMODE_BLEND: DRAW_SETPIXELXY_BLEND_ARGB8888(x, y); break; case SDL_BLENDMODE_ADD: DRAW_SETPIXELXY_ADD_ARGB8888(x, y); break; case SDL_BLENDMODE_MOD: DRAW_SETPIXELXY_MOD_ARGB8888(x, y); break; default: DRAW_SETPIXELXY_ARGB8888(x, y); break; } return 0; } static int SDL_BlendPoint_RGB(SDL_Surface * dst, int x, int y, int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) { SDL_PixelFormat *fmt = dst->format; unsigned inva = 0xff - a; switch (fmt->BytesPerPixel) { case 2: switch (blendMode) { case SDL_BLENDMODE_BLEND: DRAW_SETPIXELXY2_BLEND_RGB(x, y); break; case SDL_BLENDMODE_ADD: DRAW_SETPIXELXY2_ADD_RGB(x, y); break; case SDL_BLENDMODE_MOD: DRAW_SETPIXELXY2_MOD_RGB(x, y); break; default: DRAW_SETPIXELXY2_RGB(x, y); break; } return 0; case 4: switch (blendMode) { case SDL_BLENDMODE_BLEND: DRAW_SETPIXELXY4_BLEND_RGB(x, y); break; case SDL_BLENDMODE_ADD: DRAW_SETPIXELXY4_ADD_RGB(x, y); break; case SDL_BLENDMODE_MOD: DRAW_SETPIXELXY4_MOD_RGB(x, y); break; default: DRAW_SETPIXELXY4_RGB(x, y); break; } return 0; default: SDL_Unsupported(); return -1; } } static int SDL_BlendPoint_RGBA(SDL_Surface * dst, int x, int y, int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) { SDL_PixelFormat *fmt = dst->format; unsigned inva = 0xff - a; switch (fmt->BytesPerPixel) { case 4: switch (blendMode) { case SDL_BLENDMODE_BLEND: DRAW_SETPIXELXY4_BLEND_RGBA(x, y); break; case SDL_BLENDMODE_ADD: DRAW_SETPIXELXY4_ADD_RGBA(x, y); break; case SDL_BLENDMODE_MOD: DRAW_SETPIXELXY4_MOD_RGBA(x, y); break; default: DRAW_SETPIXELXY4_RGBA(x, y); break; } return 0; default: SDL_Unsupported(); return -1; } } int SDL_BlendPoint(SDL_Surface * dst, int x, int y, int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) { if (!dst) { SDL_SetError("Passed NULL destination surface"); return -1; } /* This function doesn't work on surfaces < 8 bpp */ if (dst->format->BitsPerPixel < 8) { SDL_SetError("SDL_BlendPoint(): Unsupported surface format"); return -1; } /* Perform clipping */ if (x < dst->clip_rect.x || y < dst->clip_rect.y || x >= (dst->clip_rect.x + dst->clip_rect.w) || y >= (dst->clip_rect.y + dst->clip_rect.h)) { return 0; } if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { r = DRAW_MUL(r, a); g = DRAW_MUL(g, a); b = DRAW_MUL(b, a); } switch (dst->format->BitsPerPixel) { case 15: switch (dst->format->Rmask) { case 0x7C00: return SDL_BlendPoint_RGB555(dst, x, y, blendMode, r, g, b, a); } break; case 16: switch (dst->format->Rmask) { case 0xF800: return SDL_BlendPoint_RGB565(dst, x, y, blendMode, r, g, b, a); } break; case 32: switch (dst->format->Rmask) { case 0x00FF0000: if (!dst->format->Amask) { return SDL_BlendPoint_RGB888(dst, x, y, blendMode, r, g, b, a); } else { return SDL_BlendPoint_ARGB8888(dst, x, y, blendMode, r, g, b, a); } break; } break; default: break; } if (!dst->format->Amask) { return SDL_BlendPoint_RGB(dst, x, y, blendMode, r, g, b, a); } else { return SDL_BlendPoint_RGBA(dst, x, y, blendMode, r, g, b, a); } } int SDL_BlendPoints(SDL_Surface * dst, const SDL_Point * points, int count, int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) { int minx, miny; int maxx, maxy; int i; int x, y; int (*func)(SDL_Surface * dst, int x, int y, int blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a) = NULL; int status = 0; if (!dst) { SDL_SetError("Passed NULL destination surface"); return -1; } /* This function doesn't work on surfaces < 8 bpp */ if (dst->format->BitsPerPixel < 8) { SDL_SetError("SDL_BlendPoints(): Unsupported surface format"); return (-1); } if (blendMode == SDL_BLENDMODE_BLEND || blendMode == SDL_BLENDMODE_ADD) { r = DRAW_MUL(r, a); g = DRAW_MUL(g, a); b = DRAW_MUL(b, a); } /* FIXME: Does this function pointer slow things down significantly? */ switch (dst->format->BitsPerPixel) { case 15: switch (dst->format->Rmask) { case 0x7C00: func = SDL_BlendPoint_RGB555; break; } break; case 16: switch (dst->format->Rmask) { case 0xF800: func = SDL_BlendPoint_RGB565; break; } break; case 32: switch (dst->format->Rmask) { case 0x00FF0000: if (!dst->format->Amask) { func = SDL_BlendPoint_RGB888; } else { func = SDL_BlendPoint_ARGB8888; } break; } break; default: break; } if (!func) { if (!dst->format->Amask) { func = SDL_BlendPoint_RGB; } else { func = SDL_BlendPoint_RGBA; } } minx = dst->clip_rect.x; maxx = dst->clip_rect.x + dst->clip_rect.w - 1; miny = dst->clip_rect.y; maxy = dst->clip_rect.y + dst->clip_rect.h - 1; for (i = 0; i < count; ++i) { x = points[i].x; y = points[i].y; if (x < minx || x > maxx || y < miny || y > maxy) { continue; } status = func(dst, x, y, blendMode, r, g, b, a); } return status; } /* vi: set ts=4 sw=4 expandtab: */