Mercurial > sdl-ios-xcode
view src/haptic/dummy/SDL_syshaptic.c @ 4451:033c455bbe99
Refactored automated rwops tests so read and write directories can be more easily customized.
The refactored tests were written in recognition that Mac and iPhone current working directories are usually not going to work. Resource directories are in bundles and write directories are restricted to certain areas. In theory, other platforms may have this problem too, hence the refactoring.
Also updated the Xcode iPhone project to use 3.2 as the Base SDK, but 3.1 as the Deployment SDK (for iPhone/iPad compatibility.)
author | Eric Wing <ewing . public |-at-| gmail . com> |
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date | Sun, 09 May 2010 06:58:30 -0700 |
parents | eed1bde05821 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 2008 Edgar Simo This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #if defined(SDL_HAPTIC_DUMMY) || defined(SDL_HAPTIC_DISABLED) #include "SDL_haptic.h" #include "../SDL_syshaptic.h" static int SDL_SYS_LogicError(void) { SDL_SetError("Logic error: No haptic devices available."); return 0; } int SDL_SYS_HapticInit(void) { return 0; } const char * SDL_SYS_HapticName(int index) { SDL_SYS_LogicError(); return NULL; } int SDL_SYS_HapticOpen(SDL_Haptic * haptic) { SDL_SYS_LogicError(); return -1; } int SDL_SYS_HapticMouse(void) { return -1; } int SDL_SYS_JoystickIsHaptic(SDL_Joystick * joystick) { return 0; } int SDL_SYS_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick) { SDL_SYS_LogicError(); return -1; } int SDL_SYS_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick) { return 0; } void SDL_SYS_HapticClose(SDL_Haptic * haptic) { return; } void SDL_SYS_HapticQuit(void) { return; } int SDL_SYS_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * base) { SDL_SYS_LogicError(); return -1; } int SDL_SYS_HapticUpdateEffect(SDL_Haptic * haptic, struct haptic_effect *effect, SDL_HapticEffect * data) { SDL_SYS_LogicError(); return -1; } int SDL_SYS_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect, Uint32 iterations) { SDL_SYS_LogicError(); return -1; } int SDL_SYS_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect) { SDL_SYS_LogicError(); return -1; } void SDL_SYS_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect) { SDL_SYS_LogicError(); return; } int SDL_SYS_HapticGetEffectStatus(SDL_Haptic * haptic, struct haptic_effect *effect) { SDL_SYS_LogicError(); return -1; } int SDL_SYS_HapticSetGain(SDL_Haptic * haptic, int gain) { SDL_SYS_LogicError(); return -1; } int SDL_SYS_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter) { SDL_SYS_LogicError(); return -1; } int SDL_SYS_HapticPause(SDL_Haptic * haptic) { SDL_SYS_LogicError(); return -1; } int SDL_SYS_HapticUnpause(SDL_Haptic * haptic) { SDL_SYS_LogicError(); return -1; } int SDL_SYS_HapticStopAll(SDL_Haptic * haptic) { SDL_SYS_LogicError(); return -1; } #endif /* SDL_HAPTIC_DUMMY || SDL_HAPTIC_DISABLED */