Mercurial > sdl-ios-xcode
view README.DirectFB @ 4451:033c455bbe99
Refactored automated rwops tests so read and write directories can be more easily customized.
The refactored tests were written in recognition that Mac and iPhone current working directories are usually not going to work. Resource directories are in bundles and write directories are restricted to certain areas. In theory, other platforms may have this problem too, hence the refactoring.
Also updated the Xcode iPhone project to use 3.2 as the Base SDK, but 3.1 as the Deployment SDK (for iPhone/iPad compatibility.)
author | Eric Wing <ewing . public |-at-| gmail . com> |
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date | Sun, 09 May 2010 06:58:30 -0700 |
parents | d72a0dd80e8b |
children | b196d2758026 |
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SDL on DirectFB Supports: - Hardware YUV overlays - OpenGL - software only - 2D/3D accelerations (depends on directfb driver) - multiple displays - windows What you need: DirectFB 1.0.1, 1.2.x, 1.3.0 Kernel-Framebuffer support: required: vesafb, radeonfb .... Mesa 7.0.x - optional for OpenGL /etc/directfbrc This file should contain the following lines to make your joystick work and avoid crashes: ------------------------ disable-module=joystick disable-module=cle266 disable-module=cyber5k no-linux-input-grab ------------------------ To disable to use x11 backend when DISPLAY variable is found use export SDL_DIRECTFB_X11_CHECK=0 To disable the use of linux input devices, i.e. multimice/multikeyboard support, use export SDL_DIRECTFB_LINUX_INPUT=0 To use hardware accelerated YUV-overlays for YUV-textures, use: export SDL_DIRECTFB_YUV_DIRECT=1 This is disabled by default. It will only support one YUV texture, namely the first. Every other YUV texture will be rendered in software. In addition, you may use (directfb-1.2.x) export SDL_DIRECTFB_YUV_UNDERLAY=1 to make the YUV texture an underlay. This will make the cursor to be shown. Simple Window Manager ===================== The driver has support for a very, very basic window manager you may want to use when runnning with "wm=default". Use export SDL_DIRECTFB_WM=1 to enable basic window borders. In order to have the window title rendered, you need to have the following font installed: /usr/share/fonts/truetype/freefont/FreeSans.ttf OPENGL Support ============== As of this writing 20070810 you need to pull Mesa from git and do the following: ------------------------ cd mesa make linux-directfb make echo Installing - please enter sudo pw. sudo make install INSTALL_DIR=/usr/local/dfb_GL cd src/mesa/drivers/directfb make sudo make install INSTALL_DIR=/usr/local/dfb_GL ------------------------ To run the SDL - testprograms: export SDL_VIDEODRIVER=directfb export LD_LIBRARY_PATH=/usr/local/dfb_GL/lib export LD_PRELOAD=/usr/local/dfb_GL/libGL.so.7 ./testgl