Mercurial > sdl-ios-xcode
view src/events/SDL_quit.c @ 1261:031e093ba2a5
Date: Thu, 04 Sep 2003 02:12:35 +0200
From: Ignacio Casta�o <castanyo@yahoo.es>
Subject: [SDL] SDL_GL_GetAttribute( SDL_GL_MULTISAMPLESAMPLES ...
It would be nice to add the following lines:
case SDL_GL_MULTISAMPLEBUFFERS:
*value = 0;
break;
case SDL_GL_MULTISAMPLESAMPLES:
*value = 1;
break;
in wincommon\SDL_wingl.c int the function WIN_GL_GetAttribute at line
484, so that it returns the correct values when arb_pixel_format is not
supported.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 25 Jan 2006 06:04:21 +0000 |
parents | 51a8702d8ecd |
children | c9b51268668f |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* General quit handling code for SDL */ #if defined (_WIN32_WCE) #define NO_SIGNAL_H #endif #include <stdio.h> #ifndef NO_SIGNAL_H #include <signal.h> #endif #include "SDL_events.h" #include "SDL_events_c.h" #ifndef NO_SIGNAL_H static void SDL_HandleSIG(int sig) { /* Reset the signal handler */ signal(sig, SDL_HandleSIG); /* Signal a quit interrupt */ SDL_PrivateQuit(); } #endif /* NO_SIGNAL_H */ /* Public functions */ int SDL_QuitInit(void) { #ifndef NO_SIGNAL_H void (*ohandler)(int); /* Both SIGINT and SIGTERM are translated into quit interrupts */ ohandler = signal(SIGINT, SDL_HandleSIG); if ( ohandler != SIG_DFL ) signal(SIGINT, ohandler); ohandler = signal(SIGTERM, SDL_HandleSIG); if ( ohandler != SIG_DFL ) signal(SIGTERM, ohandler); #endif /* NO_SIGNAL_H */ /* That's it! */ return(0); } void SDL_QuitQuit(void) { #ifndef NO_SIGNAL_H void (*ohandler)(int); ohandler = signal(SIGINT, SIG_DFL); if ( ohandler != SDL_HandleSIG ) signal(SIGINT, ohandler); ohandler = signal(SIGTERM, SIG_DFL); if ( ohandler != SDL_HandleSIG ) signal(SIGTERM, ohandler); #endif /* NO_SIGNAL_H */ } /* This function returns 1 if it's okay to close the application window */ int SDL_PrivateQuit(void) { int posted; posted = 0; if ( SDL_ProcessEvents[SDL_QUIT] == SDL_ENABLE ) { SDL_Event event; event.type = SDL_QUIT; if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) { posted = 1; SDL_PushEvent(&event); } } return(posted); }