Mercurial > sdl-ios-xcode
view src/events/SDL_events_c.h @ 1261:031e093ba2a5
Date: Thu, 04 Sep 2003 02:12:35 +0200
From: Ignacio Casta�o <castanyo@yahoo.es>
Subject: [SDL] SDL_GL_GetAttribute( SDL_GL_MULTISAMPLESAMPLES ...
It would be nice to add the following lines:
case SDL_GL_MULTISAMPLEBUFFERS:
*value = 0;
break;
case SDL_GL_MULTISAMPLESAMPLES:
*value = 1;
break;
in wincommon\SDL_wingl.c int the function WIN_GL_GetAttribute at line
484, so that it returns the correct values when arb_pixel_format is not
supported.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 25 Jan 2006 06:04:21 +0000 |
parents | 28ac87a38c17 |
children | c9b51268668f |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* Useful functions and variables from SDL_events.c */ #include "SDL_events.h" /* Start and stop the event processing loop */ extern int SDL_StartEventLoop(Uint32 flags); extern void SDL_StopEventLoop(void); extern void SDL_QuitInterrupt(void); extern void SDL_Lock_EventThread(); extern void SDL_Unlock_EventThread(); extern Uint32 SDL_EventThreadID(void); /* Event handler init routines */ extern int SDL_AppActiveInit(void); extern int SDL_KeyboardInit(void); extern int SDL_MouseInit(void); extern int SDL_QuitInit(void); /* Event handler quit routines */ extern void SDL_AppActiveQuit(void); extern void SDL_KeyboardQuit(void); extern void SDL_MouseQuit(void); extern void SDL_QuitQuit(void); /* The event filter function */ extern SDL_EventFilter SDL_EventOK; /* The array of event processing states */ extern Uint8 SDL_ProcessEvents[SDL_NUMEVENTS]; /* Internal event queueing functions (from SDL_active.c, SDL_mouse.c, SDL_keyboard.c, SDL_quit.c, SDL_events.c) */ extern int SDL_PrivateAppActive(Uint8 gain, Uint8 state); extern int SDL_PrivateMouseMotion(Uint8 buttonstate, int relative, Sint16 x, Sint16 y); extern int SDL_PrivateMouseButton(Uint8 state, Uint8 button,Sint16 x,Sint16 y); extern int SDL_PrivateKeyboard(Uint8 state, SDL_keysym *key); extern int SDL_PrivateResize(int w, int h); extern int SDL_PrivateExpose(void); extern int SDL_PrivateQuit(void); extern int SDL_PrivateSysWMEvent(SDL_SysWMmsg *message); /* Used by the activity event handler to remove mouse focus */ extern void SDL_ResetMouse(void); /* Used by the activity event handler to remove keyboard focus */ extern void SDL_ResetKeyboard(void); /* Used by the event loop to queue pending keyboard repeat events */ extern void SDL_CheckKeyRepeat(void); /* Used by the OS keyboard code to detect whether or not to do UNICODE */ #ifndef DEFAULT_UNICODE_TRANSLATION #define DEFAULT_UNICODE_TRANSLATION 0 /* Default off because of overhead */ #endif extern int SDL_TranslateUNICODE;