view docs/man3/SDL_MapRGBA.3 @ 1261:031e093ba2a5

Date: Thu, 04 Sep 2003 02:12:35 +0200 From: Ignacio Casta�o <castanyo@yahoo.es> Subject: [SDL] SDL_GL_GetAttribute( SDL_GL_MULTISAMPLESAMPLES ... It would be nice to add the following lines: case SDL_GL_MULTISAMPLEBUFFERS: *value = 0; break; case SDL_GL_MULTISAMPLESAMPLES: *value = 1; break; in wincommon\SDL_wingl.c int the function WIN_GL_GetAttribute at line 484, so that it returns the correct values when arb_pixel_format is not supported.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 25 Jan 2006 06:04:21 +0000
parents e5bc29de3f0a
children 546f7c1eb755
line wrap: on
line source

.TH "SDL_MapRGBA" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_MapRGBA\- Map a RGBA color value to a pixel format\&.
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBUint32 \fBSDL_MapRGBA\fP\fR(\fBSDL_PixelFormat *fmt, Uint8 r, Uint8 g, Uint8 b, Uint8 a\fR);
.SH "DESCRIPTION"
.PP
Maps the RGBA color value to the specified pixel format and returns the pixel value as a 32-bit int\&.
.PP
If the format has a palette (8-bit) the index of the closest matching color in the palette will be returned\&.
.PP
If the specified pixel format has no alpha component the alpha value will be ignored (as it will be in formats with a palette)\&.
.SH "RETURN VALUE"
.PP
A pixel value best approximating the given RGBA color value for a given pixel format\&. If the pixel format bpp (color depth) is less than 32-bpp then the unused upper bits of the return value can safely be ignored (e\&.g\&., with a 16-bpp format the return value can be assigned to a \fBUint16\fP, and similarly a \fBUint8\fP for an 8-bpp format)\&.
.SH "SEE ALSO"
.PP
\fISDL_GetRGB\fR, \fISDL_GetRGBA\fR, \fISDL_MapRGB\fR, \fISDL_PixelFormat\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01