Mercurial > sdl-ios-xcode
view docs/man3/SDL_MixAudio.3 @ 171:02e27b705645
Handle the case where the WAVE magic number was already read in a non-seekable
stream. I don't know if the code works with non-seekable streams anyway, but
...
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 11 Sep 2001 18:52:45 +0000 |
parents | 55f1f1b3e27d |
children | e5bc29de3f0a |
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.TH "SDL_MixAudio" "3" "Sun 10 Jun 2001, 19:40" "SDL" "SDL API Reference" .SH "NAME" SDL_MixAudio\- Mix audio data .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBvoid \fBSDL_MixAudio\fP\fR(\fBUint8 *dst, Uint8 *src, Uint32 len, int volume\fR); .SH "DESCRIPTION" .PP This function takes two audio buffers of \fBlen\fR bytes each of the playing audio format and mixes them, performing addition, volume adjustment, and overflow clipping\&. The \fBvolume\fR ranges from 0 to \fBSDL_MIX_MAXVOLUME\fP and should be set to the maximum value for full audio volume\&. Note this does not change hardware volume\&. This is provided for convenience -- you can mix your own audio data\&. .SH "SEE ALSO" .PP \fI\fBSDL_OpenAudio\fP\fR ...\" created by instant / docbook-to-man, Sun 10 Jun 2001, 19:40