view src/video/windx5/directx.h @ 1551:02e19471a694

Fixed bug #4 [Note: I'm applying this patch since it's a cleaner version of what's already implemented, and supports this controller on older kernels. I'll ask to make sure this doesn't break on the new kernels where it's no longer necessary] Date: Mon, 21 Mar 2005 09:41:11 -0500 From: Chris Nelson Subject: SDL Patch Hey, Ryan. I submitted the following patch about a year ago. It's just a simple patch for the linux port, to make multiple joysticks each appear to SDL as their own device, if they are on the same USB port (specifically, these guys <http://www.consoleplus.co.uk/product_info.php?pName=super-joybox-5-quad-joypad-converter>, which allow 4 Playstation2 controllers to be accessed via a single USB port). Without this patch, SDL pretty much drops the ball, and reports that there are 4 joysticks available when less than that number are plugged in. My work built upon the work of another person with the same device. When I submitted the patch to the list, he tested it, but it didn't work for him, so the patch was never accepted. Maybe about 3 times in the past year, I've tried to email the guy, to see if he couldn't run my new version, complete with debug code to diagnose the problem he was having. He never got back to me. So, I'm attaching the patch. I wish I knew why it didn't work for him, but I've been using it for the last year with no problems. Let me know if you need any more information, or have any ideas as to how I could test it. I'd like to see it in the tree, but I want to make sure it works. -Chris
author Sam Lantinga <slouken@libsdl.org>
date Sun, 19 Mar 2006 06:31:34 +0000
parents bb6839704ed6
children 782fd950bd46 a6f635e5eaa6
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line source


#ifndef _directx_h
#define _directx_h

/* Include all of the DirectX 5.0 headers and adds any necessary tweaks */

#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <mmsystem.h>
#ifndef WIN32
#define WIN32
#endif
#undef  WINNT

/* Far pointers don't exist in 32-bit code */
#ifndef FAR
#define FAR
#endif

/* Error codes not yet included in Win32 API header files */
#ifndef MAKE_HRESULT
#define MAKE_HRESULT(sev,fac,code) \
	((HRESULT)(((unsigned long)(sev)<<31) | ((unsigned long)(fac)<<16) | ((unsigned long)(code))))
#endif

#ifndef S_OK
#define S_OK		(HRESULT)0x00000000L
#endif

#ifndef SUCCEEDED
#define SUCCEEDED(x)	((HRESULT)(x) >= 0)
#endif
#ifndef FAILED
#define FAILED(x)	((HRESULT)(x)<0)
#endif

#ifndef E_FAIL
#define E_FAIL		(HRESULT)0x80000008L
#endif
#ifndef E_NOINTERFACE
#define E_NOINTERFACE	(HRESULT)0x80004002L
#endif
#ifndef E_OUTOFMEMORY
#define E_OUTOFMEMORY	(HRESULT)0x8007000EL
#endif
#ifndef E_INVALIDARG
#define E_INVALIDARG	(HRESULT)0x80070057L
#endif
#ifndef E_NOTIMPL
#define E_NOTIMPL	(HRESULT)0x80004001L
#endif
#ifndef REGDB_E_CLASSNOTREG
#define REGDB_E_CLASSNOTREG	(HRESULT)0x80040154L
#endif

/* Severity codes */
#ifndef SEVERITY_ERROR
#define SEVERITY_ERROR	1
#endif

/* Error facility codes */
#ifndef FACILITY_WIN32
#define FACILITY_WIN32	7
#endif

#ifndef FIELD_OFFSET
#define FIELD_OFFSET(type, field)    ((LONG)&(((type *)0)->field))
#endif

/* DirectX headers (if it isn't included, I haven't tested it yet)
 */
/* We need these defines to mark what version of DirectX API we use */
#define DIRECTDRAW_VERSION  0x0700
#define DIRECTSOUND_VERSION 0x0500
#define DIRECTINPUT_VERSION 0x0500

#ifdef __GNUC__
#define NONAMELESSUNION
#endif
#include <ddraw.h>
#include <dsound.h>
#include <dinput.h>

#endif /* _directx_h */