Mercurial > sdl-ios-xcode
view src/video/wincommon/SDL_syswm.c @ 1551:02e19471a694
Fixed bug #4
[Note: I'm applying this patch since it's a cleaner version of what's already implemented, and supports this controller on older kernels. I'll ask to make sure this doesn't break on the new kernels where it's no longer necessary]
Date: Mon, 21 Mar 2005 09:41:11 -0500
From: Chris Nelson
Subject: SDL Patch
Hey, Ryan.
I submitted the following patch about a year ago. It's just a simple
patch for the linux port, to make multiple joysticks each appear to SDL
as their own device, if they are on the same USB port (specifically,
these guys
<http://www.consoleplus.co.uk/product_info.php?pName=super-joybox-5-quad-joypad-converter>,
which allow 4 Playstation2 controllers to be accessed via a single USB
port). Without this patch, SDL pretty much drops the ball, and reports
that there are 4 joysticks available when less than that number are
plugged in.
My work built upon the work of another person with the same device. When
I submitted the patch to the list, he tested it, but it didn't work for
him, so the patch was never accepted. Maybe about 3 times in the past
year, I've tried to email the guy, to see if he couldn't run my new
version, complete with debug code to diagnose the problem he was having.
He never got back to me.
So, I'm attaching the patch. I wish I knew why it didn't work for him,
but I've been using it for the last year with no problems. Let me know
if you need any more information, or have any ideas as to how I could
test it. I'd like to see it in the tree, but I want to make sure it works.
-Chris
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 19 Mar 2006 06:31:34 +0000 |
parents | 720f8bb49d7d |
children | 782fd950bd46 c121d94672cb b0955ae208f3 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #define WIN32_LEAN_AND_MEAN #include <windows.h> #include "SDL_version.h" #include "SDL_video.h" #include "SDL_loadso.h" #include "SDL_syswm.h" #include "../SDL_pixels_c.h" #include "../SDL_cursor_c.h" #include "SDL_syswm_c.h" #include "SDL_wingl_c.h" #ifdef _WIN32_WCE #define DISABLE_ICON_SUPPORT #endif /* The screen icon -- needs to be freed on SDL_VideoQuit() */ HICON screen_icn = NULL; #ifdef _WIN32_WCE BOOL (WINAPI *CoreCatchInput)(int flag) = NULL; int input_catched = 0; HINSTANCE coredll = NULL; // the same API call that gx.dll does to catch the input void LoadInputCatchFunc() { coredll = SDL_LoadObject("coredll.dll"); if( coredll ) { CoreCatchInput = (int (WINAPI *)(int)) GetProcAddress(coredll, (const unsigned short *) 1453); } } #endif /* Win32 icon mask semantics are different from those of SDL: SDL applies the mask to the icon and copies result to desktop. Win32 applies the mask to the desktop and XORs the icon on. This means that the SDL mask needs to be applied to the icon and then inverted and passed to Win32. */ void WIN_SetWMIcon(_THIS, SDL_Surface *icon, Uint8 *mask) { #ifdef DISABLE_ICON_SUPPORT return; #else SDL_Palette *pal_256; SDL_Surface *icon_256; Uint8 *pdata, *pwin32; Uint8 *mdata, *mwin32, m = 0; int icon_len; int icon_plen; int icon_mlen; int icon_pitch; int mask_pitch; SDL_Rect bounds; int i, skip; int row, col; struct /* quasi-BMP format */ Win32Icon { Uint32 biSize; Sint32 biWidth; Sint32 biHeight; Uint16 biPlanes; Uint16 biBitCount; Uint32 biCompression; Uint32 biSizeImage; Sint32 biXPelsPerMeter; Sint32 biYPelsPerMeter; Uint32 biClrUsed; Uint32 biClrImportant; struct /* RGBQUAD -- note it's BGR ordered */ { Uint8 rgbBlue; Uint8 rgbGreen; Uint8 rgbRed; Uint8 rgbReserved; } biColors[256]; /* Pixels: Uint8 pixels[] */ /* Mask: Uint8 mask[] */ } *icon_win32; /* Allocate the win32 bmp icon and set everything to zero */ icon_pitch = ((icon->w+3)&~3); mask_pitch = ((icon->w+7)/8); icon_plen = icon->h*icon_pitch; icon_mlen = icon->h*mask_pitch; icon_len = sizeof(*icon_win32)+icon_plen+icon_mlen; icon_win32 = (struct Win32Icon *)SDL_stack_alloc(Uint8, icon_len); if ( icon_win32 == NULL ) { return; } SDL_memset(icon_win32, 0, icon_len); /* Set the basic BMP parameters */ icon_win32->biSize = sizeof(*icon_win32)-sizeof(icon_win32->biColors); icon_win32->biWidth = icon->w; icon_win32->biHeight = icon->h*2; icon_win32->biPlanes = 1; icon_win32->biBitCount = 8; icon_win32->biSizeImage = icon_plen+icon_mlen; /* Allocate a standard 256 color icon surface */ icon_256 = SDL_CreateRGBSurface(SDL_SWSURFACE, icon->w, icon->h, icon_win32->biBitCount, 0, 0, 0, 0); if ( icon_256 == NULL ) { SDL_stack_free(icon_win32); return; } pal_256 = icon_256->format->palette; if (icon->format->palette && (icon->format->BitsPerPixel == icon_256->format->BitsPerPixel)){ Uint8 black; SDL_memcpy(pal_256->colors, icon->format->palette->colors, pal_256->ncolors*sizeof(SDL_Color)); /* Make sure that 0 is black! */ black = SDL_FindColor(pal_256, 0x00, 0x00, 0x00); pal_256->colors[black] = pal_256->colors[0]; pal_256->colors[0].r = 0x00; pal_256->colors[0].g = 0x00; pal_256->colors[0].b = 0x00; } else { SDL_DitherColors(pal_256->colors, icon_256->format->BitsPerPixel); } /* Now copy color data to the icon BMP */ for ( i=0; i<(1<<icon_win32->biBitCount); ++i ) { icon_win32->biColors[i].rgbRed = pal_256->colors[i].r; icon_win32->biColors[i].rgbGreen = pal_256->colors[i].g; icon_win32->biColors[i].rgbBlue = pal_256->colors[i].b; } /* Convert icon to a standard surface format. This may not always be necessary, as Windows supports a variety of BMP formats, but it greatly simplifies our code. */ bounds.x = 0; bounds.y = 0; bounds.w = icon->w; bounds.h = icon->h; if ( SDL_LowerBlit(icon, &bounds, icon_256, &bounds) < 0 ) { SDL_stack_free(icon_win32); SDL_FreeSurface(icon_256); return; } /* Copy pixels upside-down to icon BMP, masked with the icon mask */ if ( SDL_MUSTLOCK(icon_256) || (icon_256->pitch != icon_pitch) ) { SDL_stack_free(icon_win32); SDL_FreeSurface(icon_256); SDL_SetError("Warning: Unexpected icon_256 characteristics"); return; } pdata = (Uint8 *)icon_256->pixels; mdata = mask; pwin32 = (Uint8 *)icon_win32+sizeof(*icon_win32)+icon_plen-icon_pitch; skip = icon_pitch - icon->w; for ( row=0; row<icon->h; ++row ) { for ( col=0; col<icon->w; ++col ) { if ( (col%8) == 0 ) { m = *mdata++; } if ( (m&0x80) != 0x00 ) { *pwin32 = *pdata; } m <<= 1; ++pdata; ++pwin32; } pdata += skip; pwin32 += skip; pwin32 -= 2*icon_pitch; } SDL_FreeSurface(icon_256); /* Copy mask inverted and upside-down to icon BMP */ mdata = mask; mwin32 = (Uint8 *)icon_win32 +sizeof(*icon_win32)+icon_plen+icon_mlen-mask_pitch; for ( row=0; row<icon->h; ++row ) { for ( col=0; col<mask_pitch; ++col ) { *mwin32++ = ~*mdata++; } mwin32 -= 2*mask_pitch; } /* Finally, create the icon handle and set the window icon */ screen_icn = CreateIconFromResourceEx((Uint8 *)icon_win32, icon_len, TRUE, 0x00030000, icon->w, icon->h, LR_DEFAULTCOLOR); if ( screen_icn == NULL ) { SDL_SetError("Couldn't create Win32 icon handle"); } else { SetClassLongPtr(SDL_Window, GCLP_HICON, (LONG_PTR)screen_icn); } SDL_stack_free(icon_win32); #endif /* DISABLE_ICON_SUPPORT */ } void WIN_SetWMCaption(_THIS, const char *title, const char *icon) { #ifdef _WIN32_WCE /* WinCE uses the UNICODE version */ LPWSTR lpszW = SDL_iconv_utf8_ucs2((char *)title); SetWindowText(SDL_Window, lpszW); SDL_free(lpszW); #else char *lpsz = SDL_iconv_utf8_latin1((char *)title); SetWindowText(SDL_Window, lpsz); SDL_free(lpsz); #endif } int WIN_IconifyWindow(_THIS) { ShowWindow(SDL_Window, SW_MINIMIZE); return(1); } SDL_GrabMode WIN_GrabInput(_THIS, SDL_GrabMode mode) { if ( mode == SDL_GRAB_OFF ) { ClipCursor(NULL); if ( !(SDL_cursorstate & CURSOR_VISIBLE) ) { /* RJR: March 28, 2000 must be leaving relative mode, move mouse from center of window to where it belongs ... */ POINT pt; int x, y; SDL_GetMouseState(&x,&y); pt.x = x; pt.y = y; ClientToScreen(SDL_Window, &pt); SetCursorPos(pt.x,pt.y); } #ifdef _WIN32_WCE if( input_catched ) { if( !CoreCatchInput ) LoadInputCatchFunc(); if( CoreCatchInput ) CoreCatchInput(0); } #endif } else { ClipCursor(&SDL_bounds); if ( !(SDL_cursorstate & CURSOR_VISIBLE) ) { /* RJR: March 28, 2000 must be entering relative mode, get ready by moving mouse to center of window ... */ POINT pt; pt.x = (SDL_VideoSurface->w/2); pt.y = (SDL_VideoSurface->h/2); ClientToScreen(SDL_Window, &pt); SetCursorPos(pt.x, pt.y); } #ifdef _WIN32_WCE if( !input_catched ) { if( !CoreCatchInput ) LoadInputCatchFunc(); if( CoreCatchInput ) CoreCatchInput(1); } #endif } return(mode); } /* If 'info' is the right version, this function fills it and returns 1. Otherwise, in case of a version mismatch, it returns -1. */ int WIN_GetWMInfo(_THIS, SDL_SysWMinfo *info) { if ( info->version.major <= SDL_MAJOR_VERSION ) { info->window = SDL_Window; if ( SDL_VERSIONNUM(info->version.major, info->version.minor, info->version.patch) >= SDL_VERSIONNUM(1, 2, 5) ) { #if SDL_VIDEO_OPENGL info->hglrc = GL_hrc; #else info->hglrc = NULL; #endif } return(1); } else { SDL_SetError("Application not compiled with SDL %d.%d\n", SDL_MAJOR_VERSION, SDL_MINOR_VERSION); return(-1); } }