Mercurial > sdl-ios-xcode
view src/video/SDL_yuv_mmx.c @ 1551:02e19471a694
Fixed bug #4
[Note: I'm applying this patch since it's a cleaner version of what's already implemented, and supports this controller on older kernels. I'll ask to make sure this doesn't break on the new kernels where it's no longer necessary]
Date: Mon, 21 Mar 2005 09:41:11 -0500
From: Chris Nelson
Subject: SDL Patch
Hey, Ryan.
I submitted the following patch about a year ago. It's just a simple
patch for the linux port, to make multiple joysticks each appear to SDL
as their own device, if they are on the same USB port (specifically,
these guys
<http://www.consoleplus.co.uk/product_info.php?pName=super-joybox-5-quad-joypad-converter>,
which allow 4 Playstation2 controllers to be accessed via a single USB
port). Without this patch, SDL pretty much drops the ball, and reports
that there are 4 joysticks available when less than that number are
plugged in.
My work built upon the work of another person with the same device. When
I submitted the patch to the list, he tested it, but it didn't work for
him, so the patch was never accepted. Maybe about 3 times in the past
year, I've tried to email the guy, to see if he couldn't run my new
version, complete with debug code to diagnose the problem he was having.
He never got back to me.
So, I'm attaching the patch. I wish I knew why it didn't work for him,
but I've been using it for the last year with no problems. Let me know
if you need any more information, or have any ideas as to how I could
test it. I'd like to see it in the tree, but I want to make sure it works.
-Chris
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 19 Mar 2006 06:31:34 +0000 |
parents | 40edc79b0926 |
children | 782fd950bd46 c121d94672cb f420bba13676 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #if 0 /* FIXME: This code needs to be rewritten to reference the static data using relocatable addresses (e.g. http://www.gentoo.org/proj/en/hardened/pic-fix-guide.xml or http://nasm.sourceforge.net/doc/html/nasmdoc8.html#section-8.2) This code currently breaks on systems with readonly text segments (hardened Linux / Intel Mac) */ #if defined(__GNUC__) && defined(__i386__) && SDL_ASSEMBLY_ROUTINES #include "SDL_stdinc.h" #define ASM_ARRAY(x) x[] __asm__("_" #x) __attribute__((used)) static unsigned int ASM_ARRAY(MMX_0080w) = {0x00800080, 0x00800080}; static unsigned int ASM_ARRAY(MMX_00FFw) = {0x00ff00ff, 0x00ff00ff}; static unsigned int ASM_ARRAY(MMX_FF00w) = {0xff00ff00, 0xff00ff00}; static unsigned short ASM_ARRAY(MMX_Ycoeff) = {0x004a, 0x004a, 0x004a, 0x004a}; static unsigned short ASM_ARRAY(MMX_UbluRGB) = {0x0072, 0x0072, 0x0072, 0x0072}; static unsigned short ASM_ARRAY(MMX_VredRGB) = {0x0059, 0x0059, 0x0059, 0x0059}; static unsigned short ASM_ARRAY(MMX_UgrnRGB) = {0xffea, 0xffea, 0xffea, 0xffea}; static unsigned short ASM_ARRAY(MMX_VgrnRGB) = {0xffd2, 0xffd2, 0xffd2, 0xffd2}; static unsigned short ASM_ARRAY(MMX_Ublu5x5) = {0x0081, 0x0081, 0x0081, 0x0081}; static unsigned short ASM_ARRAY(MMX_Vred5x5) = {0x0066, 0x0066, 0x0066, 0x0066}; static unsigned short ASM_ARRAY(MMX_Ugrn555) = {0xffe7, 0xffe7, 0xffe7, 0xffe7}; static unsigned short ASM_ARRAY(MMX_Vgrn555) = {0xffcc, 0xffcc, 0xffcc, 0xffcc}; static unsigned short ASM_ARRAY(MMX_Ugrn565) = {0xffe8, 0xffe8, 0xffe8, 0xffe8}; static unsigned short ASM_ARRAY(MMX_Vgrn565) = {0xffcd, 0xffcd, 0xffcd, 0xffcd}; static unsigned short ASM_ARRAY(MMX_red555) = {0x7c00, 0x7c00, 0x7c00, 0x7c00}; static unsigned short ASM_ARRAY(MMX_red565) = {0xf800, 0xf800, 0xf800, 0xf800}; static unsigned short ASM_ARRAY(MMX_grn555) = {0x03e0, 0x03e0, 0x03e0, 0x03e0}; static unsigned short ASM_ARRAY(MMX_grn565) = {0x07e0, 0x07e0, 0x07e0, 0x07e0}; static unsigned short ASM_ARRAY(MMX_blu5x5) = {0x001f, 0x001f, 0x001f, 0x001f}; /** This MMX assembler is my first assembler/MMX program ever. Thus it maybe buggy. Send patches to: mvogt@rhrk.uni-kl.de After it worked fine I have "obfuscated" the code a bit to have more parallism in the MMX units. This means I moved initilisation around and delayed other instruction. Performance measurement did not show that this brought any advantage but in theory it _should_ be faster this way. The overall performanve gain to the C based dither was 30%-40%. The MMX routine calculates 256bit=8RGB values in each cycle (4 for row1 & 4 for row2) The red/green/blue.. coefficents are taken from the mpeg_play player. They look nice, but I dont know if you can have better values, to avoid integer rounding errors. IMPORTANT: ========== It is a requirement that the cr/cb/lum are 8 byte aligned and the out are 16byte aligned or you will/may get segfaults */ void ColorRGBDitherYV12MMX1X( int *colortab, Uint32 *rgb_2_pix, unsigned char *lum, unsigned char *cr, unsigned char *cb, unsigned char *out, int rows, int cols, int mod ) { Uint32 *row1; Uint32 *row2; unsigned char* y = lum +cols*rows; // Pointer to the end int x=0; row1 = (Uint32 *)out; // 32 bit target row2 = (Uint32 *)out+cols+mod; // start of second row mod = (mod+cols+mod)*4; // increment for row1 in byte __asm__ __volatile__ ( /* We don't really care about PIC - the code should be rewritten to use relative addressing for the static tables, so right now we take the COW hit on the pages this code resides. Big deal. This spill is just to reduce register pressure in the PIC case. */ "pushl %%ebx\n" "movl %0, %%ebx\n" ".align 8\n" "1:\n" // create Cr (result in mm1) "movd (%%ebx), %%mm1\n" // 0 0 0 0 v3 v2 v1 v0 "pxor %%mm7,%%mm7\n" // 00 00 00 00 00 00 00 00 "movd (%2), %%mm2\n" // 0 0 0 0 l3 l2 l1 l0 "punpcklbw %%mm7,%%mm1\n" // 0 v3 0 v2 00 v1 00 v0 "punpckldq %%mm1,%%mm1\n" // 00 v1 00 v0 00 v1 00 v0 "psubw _MMX_0080w,%%mm1\n" // mm1-128:r1 r1 r0 r0 r1 r1 r0 r0 // create Cr_g (result in mm0) "movq %%mm1,%%mm0\n" // r1 r1 r0 r0 r1 r1 r0 r0 "pmullw _MMX_VgrnRGB,%%mm0\n"// red*-46dec=0.7136*64 "pmullw _MMX_VredRGB,%%mm1\n"// red*89dec=1.4013*64 "psraw $6, %%mm0\n" // red=red/64 "psraw $6, %%mm1\n" // red=red/64 // create L1 L2 (result in mm2,mm4) // L2=lum+cols "movq (%2,%4),%%mm3\n" // 0 0 0 0 L3 L2 L1 L0 "punpckldq %%mm3,%%mm2\n" // L3 L2 L1 L0 l3 l2 l1 l0 "movq %%mm2,%%mm4\n" // L3 L2 L1 L0 l3 l2 l1 l0 "pand _MMX_FF00w,%%mm2\n" // L3 0 L1 0 l3 0 l1 0 "pand _MMX_00FFw,%%mm4\n" // 0 L2 0 L0 0 l2 0 l0 "psrlw $8,%%mm2\n" // 0 L3 0 L1 0 l3 0 l1 // create R (result in mm6) "movq %%mm2,%%mm5\n" // 0 L3 0 L1 0 l3 0 l1 "movq %%mm4,%%mm6\n" // 0 L2 0 L0 0 l2 0 l0 "paddsw %%mm1, %%mm5\n" // lum1+red:x R3 x R1 x r3 x r1 "paddsw %%mm1, %%mm6\n" // lum1+red:x R2 x R0 x r2 x r0 "packuswb %%mm5,%%mm5\n" // R3 R1 r3 r1 R3 R1 r3 r1 "packuswb %%mm6,%%mm6\n" // R2 R0 r2 r0 R2 R0 r2 r0 "pxor %%mm7,%%mm7\n" // 00 00 00 00 00 00 00 00 "punpcklbw %%mm5,%%mm6\n" // R3 R2 R1 R0 r3 r2 r1 r0 // create Cb (result in mm1) "movd (%1), %%mm1\n" // 0 0 0 0 u3 u2 u1 u0 "punpcklbw %%mm7,%%mm1\n" // 0 u3 0 u2 00 u1 00 u0 "punpckldq %%mm1,%%mm1\n" // 00 u1 00 u0 00 u1 00 u0 "psubw _MMX_0080w,%%mm1\n" // mm1-128:u1 u1 u0 u0 u1 u1 u0 u0 // create Cb_g (result in mm5) "movq %%mm1,%%mm5\n" // u1 u1 u0 u0 u1 u1 u0 u0 "pmullw _MMX_UgrnRGB,%%mm5\n" // blue*-109dec=1.7129*64 "pmullw _MMX_UbluRGB,%%mm1\n" // blue*114dec=1.78125*64 "psraw $6, %%mm5\n" // blue=red/64 "psraw $6, %%mm1\n" // blue=blue/64 // create G (result in mm7) "movq %%mm2,%%mm3\n" // 0 L3 0 L1 0 l3 0 l1 "movq %%mm4,%%mm7\n" // 0 L2 0 L0 0 l2 0 l1 "paddsw %%mm5, %%mm3\n" // lum1+Cb_g:x G3t x G1t x g3t x g1t "paddsw %%mm5, %%mm7\n" // lum1+Cb_g:x G2t x G0t x g2t x g0t "paddsw %%mm0, %%mm3\n" // lum1+Cr_g:x G3 x G1 x g3 x g1 "paddsw %%mm0, %%mm7\n" // lum1+blue:x G2 x G0 x g2 x g0 "packuswb %%mm3,%%mm3\n" // G3 G1 g3 g1 G3 G1 g3 g1 "packuswb %%mm7,%%mm7\n" // G2 G0 g2 g0 G2 G0 g2 g0 "punpcklbw %%mm3,%%mm7\n" // G3 G2 G1 G0 g3 g2 g1 g0 // create B (result in mm5) "movq %%mm2,%%mm3\n" // 0 L3 0 L1 0 l3 0 l1 "movq %%mm4,%%mm5\n" // 0 L2 0 L0 0 l2 0 l1 "paddsw %%mm1, %%mm3\n" // lum1+blue:x B3 x B1 x b3 x b1 "paddsw %%mm1, %%mm5\n" // lum1+blue:x B2 x B0 x b2 x b0 "packuswb %%mm3,%%mm3\n" // B3 B1 b3 b1 B3 B1 b3 b1 "packuswb %%mm5,%%mm5\n" // B2 B0 b2 b0 B2 B0 b2 b0 "punpcklbw %%mm3,%%mm5\n" // B3 B2 B1 B0 b3 b2 b1 b0 // fill destination row1 (needed are mm6=Rr,mm7=Gg,mm5=Bb) "pxor %%mm2,%%mm2\n" // 0 0 0 0 0 0 0 0 "pxor %%mm4,%%mm4\n" // 0 0 0 0 0 0 0 0 "movq %%mm6,%%mm1\n" // R3 R2 R1 R0 r3 r2 r1 r0 "movq %%mm5,%%mm3\n" // B3 B2 B1 B0 b3 b2 b1 b0 // process lower lum "punpcklbw %%mm4,%%mm1\n" // 0 r3 0 r2 0 r1 0 r0 "punpcklbw %%mm4,%%mm3\n" // 0 b3 0 b2 0 b1 0 b0 "movq %%mm1,%%mm2\n" // 0 r3 0 r2 0 r1 0 r0 "movq %%mm3,%%mm0\n" // 0 b3 0 b2 0 b1 0 b0 "punpcklwd %%mm1,%%mm3\n" // 0 r1 0 b1 0 r0 0 b0 "punpckhwd %%mm2,%%mm0\n" // 0 r3 0 b3 0 r2 0 b2 "pxor %%mm2,%%mm2\n" // 0 0 0 0 0 0 0 0 "movq %%mm7,%%mm1\n" // G3 G2 G1 G0 g3 g2 g1 g0 "punpcklbw %%mm1,%%mm2\n" // g3 0 g2 0 g1 0 g0 0 "punpcklwd %%mm4,%%mm2\n" // 0 0 g1 0 0 0 g0 0 "por %%mm3, %%mm2\n" // 0 r1 g1 b1 0 r0 g0 b0 "movq %%mm2,(%3)\n" // wrote out ! row1 "pxor %%mm2,%%mm2\n" // 0 0 0 0 0 0 0 0 "punpcklbw %%mm1,%%mm4\n" // g3 0 g2 0 g1 0 g0 0 "punpckhwd %%mm2,%%mm4\n" // 0 0 g3 0 0 0 g2 0 "por %%mm0, %%mm4\n" // 0 r3 g3 b3 0 r2 g2 b2 "movq %%mm4,8(%3)\n" // wrote out ! row1 // fill destination row2 (needed are mm6=Rr,mm7=Gg,mm5=Bb) // this can be done "destructive" "pxor %%mm2,%%mm2\n" // 0 0 0 0 0 0 0 0 "punpckhbw %%mm2,%%mm6\n" // 0 R3 0 R2 0 R1 0 R0 "punpckhbw %%mm1,%%mm5\n" // G3 B3 G2 B2 G1 B1 G0 B0 "movq %%mm5,%%mm1\n" // G3 B3 G2 B2 G1 B1 G0 B0 "punpcklwd %%mm6,%%mm1\n" // 0 R1 G1 B1 0 R0 G0 B0 "movq %%mm1,(%5)\n" // wrote out ! row2 "punpckhwd %%mm6,%%mm5\n" // 0 R3 G3 B3 0 R2 G2 B2 "movq %%mm5,8(%5)\n" // wrote out ! row2 "addl $4,%2\n" // lum+4 "leal 16(%3),%3\n" // row1+16 "leal 16(%5),%5\n" // row2+16 "addl $2, %%ebx\n" // cr+2 "addl $2, %1\n" // cb+2 "addl $4,%6\n" // x+4 "cmpl %4,%6\n" "jl 1b\n" "addl %4, %2\n" // lum += cols "addl %8, %3\n" // row1+= mod "addl %8, %5\n" // row2+= mod "movl $0, %6\n" // x=0 "cmpl %7, %2\n" "jl 1b\n" "emms\n" "popl %%ebx\n" : : "m" (cr), "r"(cb),"r"(lum), "r"(row1),"r"(cols),"r"(row2),"m"(x),"m"(y),"m"(mod)); } void Color565DitherYV12MMX1X( int *colortab, Uint32 *rgb_2_pix, unsigned char *lum, unsigned char *cr, unsigned char *cb, unsigned char *out, int rows, int cols, int mod ) { Uint16 *row1; Uint16 *row2; unsigned char* y = lum +cols*rows; /* Pointer to the end */ int x=0; row1 = (Uint16 *)out; /* 16 bit target */ row2 = (Uint16 *)out+cols+mod; /* start of second row */ mod = (mod+cols+mod)*2; /* increment for row1 in byte */ __asm__ __volatile__( "pushl %%ebx\n" "movl %0, %%ebx\n" ".align 8\n" "1:\n" "movd (%1), %%mm0\n" // 4 Cb 0 0 0 0 u3 u2 u1 u0 "pxor %%mm7, %%mm7\n" "movd (%%ebx), %%mm1\n" // 4 Cr 0 0 0 0 v3 v2 v1 v0 "punpcklbw %%mm7, %%mm0\n" // 4 W cb 0 u3 0 u2 0 u1 0 u0 "punpcklbw %%mm7, %%mm1\n" // 4 W cr 0 v3 0 v2 0 v1 0 v0 "psubw _MMX_0080w, %%mm0\n" "psubw _MMX_0080w, %%mm1\n" "movq %%mm0, %%mm2\n" // Cb 0 u3 0 u2 0 u1 0 u0 "movq %%mm1, %%mm3\n" // Cr "pmullw _MMX_Ugrn565, %%mm2\n" // Cb2green 0 R3 0 R2 0 R1 0 R0 "movq (%2), %%mm6\n" // L1 l7 L6 L5 L4 L3 L2 L1 L0 "pmullw _MMX_Ublu5x5, %%mm0\n" // Cb2blue "pand _MMX_00FFw, %%mm6\n" // L1 00 L6 00 L4 00 L2 00 L0 "pmullw _MMX_Vgrn565, %%mm3\n" // Cr2green "movq (%2), %%mm7\n" // L2 "pmullw _MMX_Vred5x5, %%mm1\n" // Cr2red "psrlw $8, %%mm7\n" // L2 00 L7 00 L5 00 L3 00 L1 "pmullw _MMX_Ycoeff, %%mm6\n" // lum1 "paddw %%mm3, %%mm2\n" // Cb2green + Cr2green == green "pmullw _MMX_Ycoeff, %%mm7\n" // lum2 "movq %%mm6, %%mm4\n" // lum1 "paddw %%mm0, %%mm6\n" // lum1 +blue 00 B6 00 B4 00 B2 00 B0 "movq %%mm4, %%mm5\n" // lum1 "paddw %%mm1, %%mm4\n" // lum1 +red 00 R6 00 R4 00 R2 00 R0 "paddw %%mm2, %%mm5\n" // lum1 +green 00 G6 00 G4 00 G2 00 G0 "psraw $6, %%mm4\n" // R1 0 .. 64 "movq %%mm7, %%mm3\n" // lum2 00 L7 00 L5 00 L3 00 L1 "psraw $6, %%mm5\n" // G1 - .. + "paddw %%mm0, %%mm7\n" // Lum2 +blue 00 B7 00 B5 00 B3 00 B1 "psraw $6, %%mm6\n" // B1 0 .. 64 "packuswb %%mm4, %%mm4\n" // R1 R1 "packuswb %%mm5, %%mm5\n" // G1 G1 "packuswb %%mm6, %%mm6\n" // B1 B1 "punpcklbw %%mm4, %%mm4\n" "punpcklbw %%mm5, %%mm5\n" "pand _MMX_red565, %%mm4\n" "psllw $3, %%mm5\n" // GREEN 1 "punpcklbw %%mm6, %%mm6\n" "pand _MMX_grn565, %%mm5\n" "pand _MMX_red565, %%mm6\n" "por %%mm5, %%mm4\n" // "psrlw $11, %%mm6\n" // BLUE 1 "movq %%mm3, %%mm5\n" // lum2 "paddw %%mm1, %%mm3\n" // lum2 +red 00 R7 00 R5 00 R3 00 R1 "paddw %%mm2, %%mm5\n" // lum2 +green 00 G7 00 G5 00 G3 00 G1 "psraw $6, %%mm3\n" // R2 "por %%mm6, %%mm4\n" // MM4 "psraw $6, %%mm5\n" // G2 "movq (%2, %4), %%mm6\n" // L3 load lum2 "psraw $6, %%mm7\n" "packuswb %%mm3, %%mm3\n" "packuswb %%mm5, %%mm5\n" "packuswb %%mm7, %%mm7\n" "pand _MMX_00FFw, %%mm6\n" // L3 "punpcklbw %%mm3, %%mm3\n" "punpcklbw %%mm5, %%mm5\n" "pmullw _MMX_Ycoeff, %%mm6\n" // lum3 "punpcklbw %%mm7, %%mm7\n" "psllw $3, %%mm5\n" // GREEN 2 "pand _MMX_red565, %%mm7\n" "pand _MMX_red565, %%mm3\n" "psrlw $11, %%mm7\n" // BLUE 2 "pand _MMX_grn565, %%mm5\n" "por %%mm7, %%mm3\n" "movq (%2,%4), %%mm7\n" // L4 load lum2 "por %%mm5, %%mm3\n" // "psrlw $8, %%mm7\n" // L4 "movq %%mm4, %%mm5\n" "punpcklwd %%mm3, %%mm4\n" "pmullw _MMX_Ycoeff, %%mm7\n" // lum4 "punpckhwd %%mm3, %%mm5\n" "movq %%mm4, (%3)\n" // write row1 "movq %%mm5, 8(%3)\n" // write row1 "movq %%mm6, %%mm4\n" // Lum3 "paddw %%mm0, %%mm6\n" // Lum3 +blue "movq %%mm4, %%mm5\n" // Lum3 "paddw %%mm1, %%mm4\n" // Lum3 +red "paddw %%mm2, %%mm5\n" // Lum3 +green "psraw $6, %%mm4\n" "movq %%mm7, %%mm3\n" // Lum4 "psraw $6, %%mm5\n" "paddw %%mm0, %%mm7\n" // Lum4 +blue "psraw $6, %%mm6\n" // Lum3 +blue "movq %%mm3, %%mm0\n" // Lum4 "packuswb %%mm4, %%mm4\n" "paddw %%mm1, %%mm3\n" // Lum4 +red "packuswb %%mm5, %%mm5\n" "paddw %%mm2, %%mm0\n" // Lum4 +green "packuswb %%mm6, %%mm6\n" "punpcklbw %%mm4, %%mm4\n" "punpcklbw %%mm5, %%mm5\n" "punpcklbw %%mm6, %%mm6\n" "psllw $3, %%mm5\n" // GREEN 3 "pand _MMX_red565, %%mm4\n" "psraw $6, %%mm3\n" // psr 6 "psraw $6, %%mm0\n" "pand _MMX_red565, %%mm6\n" // BLUE "pand _MMX_grn565, %%mm5\n" "psrlw $11, %%mm6\n" // BLUE 3 "por %%mm5, %%mm4\n" "psraw $6, %%mm7\n" "por %%mm6, %%mm4\n" "packuswb %%mm3, %%mm3\n" "packuswb %%mm0, %%mm0\n" "packuswb %%mm7, %%mm7\n" "punpcklbw %%mm3, %%mm3\n" "punpcklbw %%mm0, %%mm0\n" "punpcklbw %%mm7, %%mm7\n" "pand _MMX_red565, %%mm3\n" "pand _MMX_red565, %%mm7\n" // BLUE "psllw $3, %%mm0\n" // GREEN 4 "psrlw $11, %%mm7\n" "pand _MMX_grn565, %%mm0\n" "por %%mm7, %%mm3\n" "por %%mm0, %%mm3\n" "movq %%mm4, %%mm5\n" "punpcklwd %%mm3, %%mm4\n" "punpckhwd %%mm3, %%mm5\n" "movq %%mm4, (%5)\n" "movq %%mm5, 8(%5)\n" "addl $8, %6\n" "addl $8, %2\n" "addl $4, %%ebx\n" "addl $4, %1\n" "cmpl %4, %6\n" "leal 16(%3), %3\n" "leal 16(%5),%5\n" // row2+16 "jl 1b\n" "addl %4, %2\n" // lum += cols "addl %8, %3\n" // row1+= mod "addl %8, %5\n" // row2+= mod "movl $0, %6\n" // x=0 "cmpl %7, %2\n" "jl 1b\n" "emms\n" "popl %%ebx\n" : :"m" (cr), "r"(cb),"r"(lum), "r"(row1),"r"(cols),"r"(row2),"m"(x),"m"(y),"m"(mod)); } #endif /* GCC i386 inline assembly */ #endif /* 0 */