Mercurial > sdl-ios-xcode
view src/thread/win32/win_ce_semaphore.c @ 1551:02e19471a694
Fixed bug #4
[Note: I'm applying this patch since it's a cleaner version of what's already implemented, and supports this controller on older kernels. I'll ask to make sure this doesn't break on the new kernels where it's no longer necessary]
Date: Mon, 21 Mar 2005 09:41:11 -0500
From: Chris Nelson
Subject: SDL Patch
Hey, Ryan.
I submitted the following patch about a year ago. It's just a simple
patch for the linux port, to make multiple joysticks each appear to SDL
as their own device, if they are on the same USB port (specifically,
these guys
<http://www.consoleplus.co.uk/product_info.php?pName=super-joybox-5-quad-joypad-converter>,
which allow 4 Playstation2 controllers to be accessed via a single USB
port). Without this patch, SDL pretty much drops the ball, and reports
that there are 4 joysticks available when less than that number are
plugged in.
My work built upon the work of another person with the same device. When
I submitted the patch to the list, he tested it, but it didn't work for
him, so the patch was never accepted. Maybe about 3 times in the past
year, I've tried to email the guy, to see if he couldn't run my new
version, complete with debug code to diagnose the problem he was having.
He never got back to me.
So, I'm attaching the patch. I wish I knew why it didn't work for him,
but I've been using it for the last year with no problems. Let me know
if you need any more information, or have any ideas as to how I could
test it. I'd like to see it in the tree, but I want to make sure it works.
-Chris
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 19 Mar 2006 06:31:34 +0000 |
parents | bb6839704ed6 |
children | 782fd950bd46 c121d94672cb |
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/* win_ce_semaphore.c Copyright (c) 1998, Johnson M. Hart (with corrections 2001 by Rainer Loritz) Permission is granted for any and all use providing that this copyright is properly acknowledged. There are no assurances of suitability for any use whatsoever. WINDOWS CE: There is a collection of Windows CE functions to simulate semaphores using only a mutex and an event. As Windows CE events cannot be named, these simulated semaphores cannot be named either. Implementation notes: 1. All required internal data structures are allocated on the process's heap. 2. Where appropriate, a new error code is returned (see the header file), or, if the error is a Win32 error, that code is unchanged. 3. Notice the new handle type "SYNCHHANDLE" that has handles, counters, and other information. This structure will grow as new objects are added to this set; some members are specific to only one or two of the objects. 4. Mutexes are used for critical sections. These could be replaced with CRITICAL_SECTION objects but then this would give up the time out capability. 5. The implementation shows several interesting aspects of synchronization, some of which are specific to Win32 and some of which are general. These are pointed out in the comments as appropriate. 6. The wait function emulates WaitForSingleObject only. An emulation of WaitForMultipleObjects is much harder to implement outside the kernel, and it is not clear how to handle a mixture of WCE semaphores and normal events and mutexes. */ #define WIN32_LEAN_AND_MEAN #include <windows.h> #include "win_ce_semaphore.h" static SYNCHHANDLE CleanUp (SYNCHHANDLE hSynch, DWORD Flags); SYNCHHANDLE CreateSemaphoreCE ( LPSECURITY_ATTRIBUTES lpSemaphoreAttributes, /* pointer to security attributes */ LONG lInitialCount, /* initial count */ LONG lMaximumCount, /* maximum count */ LPCTSTR lpName ) /* Semaphore for use with Windows CE that does not support them directly. Requires a counter, a mutex to protect the counter, and an autoreset event. Here are the rules that must always hold between the autoreset event and the mutex (any violation of these rules by the CE semaphore functions will, in all likelihood, result in a defect): 1. No thread can set, pulse, or reset the event, nor can it access any part of the SYNCHHANDLE structure, without first gaining ownership of the mutex. BUT, a thread can wait on the event without owning the mutex (this is clearly necessary or else the event could never be set). 2. The event is in a signaled state if and only if the current semaphore count ("CurCount") is greater than zero. 3. The semaphore count is always >= 0 and <= the maximum count */ { SYNCHHANDLE hSynch = NULL, result = NULL; __try { if (lInitialCount > lMaximumCount || lMaximumCount < 0 || lInitialCount < 0) { /* Bad parameters */ SetLastError (SYNCH_ERROR); __leave; } hSynch = HeapAlloc (GetProcessHeap(), HEAP_ZERO_MEMORY, SYNCH_HANDLE_SIZE); if (hSynch == NULL) __leave; hSynch->MaxCount = lMaximumCount; hSynch->CurCount = lInitialCount; hSynch->lpName = lpName; hSynch->hMutex = CreateMutex (lpSemaphoreAttributes, FALSE, NULL); WaitForSingleObject (hSynch->hMutex, INFINITE); /* Create the event. It is initially signaled if and only if the initial count is > 0 */ hSynch->hEvent = CreateEvent (lpSemaphoreAttributes, FALSE, lInitialCount > 0, NULL); ReleaseMutex (hSynch->hMutex); hSynch->hSemph = NULL; } __finally { /* Return with the handle, or, if there was any error, return a null after closing any open handles and freeing any allocated memory. */ result=CleanUp(hSynch, 6 /* An event and a mutex, but no semaphore. */); } return result; } BOOL ReleaseSemaphoreCE (SYNCHHANDLE hSemCE, LONG cReleaseCount, LPLONG lpPreviousCount) /* Windows CE equivalent to ReleaseSemaphore. */ { BOOL Result = TRUE; /* Gain access to the object to assure that the release count would not cause the total count to exceed the maximum. */ __try { WaitForSingleObject (hSemCE->hMutex, INFINITE); /* reply only if asked to */ if (lpPreviousCount!=NULL) *lpPreviousCount = hSemCE->CurCount; if (hSemCE->CurCount + cReleaseCount > hSemCE->MaxCount || cReleaseCount <= 0) { SetLastError (SYNCH_ERROR); Result = FALSE; __leave; } hSemCE->CurCount += cReleaseCount; /* Set the autoreset event, releasing exactly one waiting thread, now or in the future. */ SetEvent (hSemCE->hEvent); } __finally { ReleaseMutex (hSemCE->hMutex); } return Result; } DWORD WaitForSemaphoreCE (SYNCHHANDLE hSemCE, DWORD dwMilliseconds) /* Windows CE semaphore equivalent of WaitForSingleObject. */ { DWORD WaitResult; WaitResult = WaitForSingleObject (hSemCE->hMutex, dwMilliseconds); if (WaitResult != WAIT_OBJECT_0 && WaitResult != WAIT_ABANDONED_0) return WaitResult; while (hSemCE->CurCount <= 0) { /* The count is 0, and the thread must wait on the event (which, by the rules, is currently reset) for semaphore resources to become available. First, of course, the mutex must be released so that another thread will be capable of setting the event. */ ReleaseMutex (hSemCE->hMutex); /* Wait for the event to be signaled, indicating a semaphore state change. The event is autoreset and signaled with a SetEvent (not PulseEvent) so exactly one waiting thread (whether or not there is currently a waiting thread) is released as a result of the SetEvent. */ WaitResult = WaitForSingleObject (hSemCE->hEvent, dwMilliseconds); if (WaitResult != WAIT_OBJECT_0) return WaitResult; /* This is where the properties of setting of an autoreset event is critical to assure that, even if the semaphore state changes between the preceding Wait and the next, and even if NO threads are waiting on the event at the time of the SetEvent, at least one thread will be released. Pulsing a manual reset event would appear to work, but it would have a defect which could appear if the semaphore state changed between the two waits. */ WaitResult = WaitForSingleObject (hSemCE->hMutex, dwMilliseconds); if (WaitResult != WAIT_OBJECT_0 && WaitResult != WAIT_ABANDONED_0) return WaitResult; } /* The count is not zero and this thread owns the mutex. */ hSemCE->CurCount--; /* The event is now unsignaled, BUT, the semaphore count may not be zero, in which case the event should be signaled again before releasing the mutex. */ if (hSemCE->CurCount > 0) SetEvent (hSemCE->hEvent); ReleaseMutex (hSemCE->hMutex); return WaitResult; } BOOL CloseSynchHandle (SYNCHHANDLE hSynch) /* Close a synchronization handle. Improvement: Test for a valid handle before dereferencing the handle. */ { BOOL Result = TRUE; if (hSynch->hEvent != NULL) Result = Result && CloseHandle (hSynch->hEvent); if (hSynch->hMutex != NULL) Result = Result && CloseHandle (hSynch->hMutex); if (hSynch->hSemph != NULL) Result = Result && CloseHandle (hSynch->hSemph); HeapFree (GetProcessHeap (), 0, hSynch); return (Result); } static SYNCHHANDLE CleanUp (SYNCHHANDLE hSynch, DWORD Flags) { /* Prepare to return from a create of a synchronization handle. If there was any failure, free any allocated resources. "Flags" indicates which Win32 objects are required in the synchronization handle. */ BOOL ok = TRUE; if (hSynch == NULL) return NULL; if ((Flags & 4) == 1 && (hSynch->hEvent == NULL)) ok = FALSE; if ((Flags & 2) == 1 && (hSynch->hMutex == NULL)) ok = FALSE; if ((Flags & 1) == 1 && (hSynch->hEvent == NULL)) ok = FALSE; if (!ok) { CloseSynchHandle (hSynch); return NULL; } /* Everything worked */ return hSynch; }