Mercurial > sdl-ios-xcode
view src/main/win32/SDL_win32_main.c @ 1551:02e19471a694
Fixed bug #4
[Note: I'm applying this patch since it's a cleaner version of what's already implemented, and supports this controller on older kernels. I'll ask to make sure this doesn't break on the new kernels where it's no longer necessary]
Date: Mon, 21 Mar 2005 09:41:11 -0500
From: Chris Nelson
Subject: SDL Patch
Hey, Ryan.
I submitted the following patch about a year ago. It's just a simple
patch for the linux port, to make multiple joysticks each appear to SDL
as their own device, if they are on the same USB port (specifically,
these guys
<http://www.consoleplus.co.uk/product_info.php?pName=super-joybox-5-quad-joypad-converter>,
which allow 4 Playstation2 controllers to be accessed via a single USB
port). Without this patch, SDL pretty much drops the ball, and reports
that there are 4 joysticks available when less than that number are
plugged in.
My work built upon the work of another person with the same device. When
I submitted the patch to the list, he tested it, but it didn't work for
him, so the patch was never accepted. Maybe about 3 times in the past
year, I've tried to email the guy, to see if he couldn't run my new
version, complete with debug code to diagnose the problem he was having.
He never got back to me.
So, I'm attaching the patch. I wish I knew why it didn't work for him,
but I've been using it for the last year with no problems. Let me know
if you need any more information, or have any ideas as to how I could
test it. I'd like to see it in the tree, but I want to make sure it works.
-Chris
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 19 Mar 2006 06:31:34 +0000 |
parents | 4aac8563c296 |
children | 14717b52abc0 |
line wrap: on
line source
/* SDL_main.c, placed in the public domain by Sam Lantinga 4/13/98 The WinMain function -- calls your program's main() function */ #include <stdio.h> #include <stdlib.h> #define WIN32_LEAN_AND_MEAN #include <windows.h> #ifdef _WIN32_WCE # define DIR_SEPERATOR TEXT("\\") # undef _getcwd # define _getcwd(str,len) wcscpy(str,TEXT("")) # define setbuf(f,b) # define setvbuf(w,x,y,z) # define fopen _wfopen # define freopen _wfreopen # define remove(x) DeleteFile(x) #else # define DIR_SEPERATOR TEXT("/") # include <direct.h> #endif /* Include the SDL main definition header */ #include "SDL.h" #include "SDL_main.h" #ifdef main # ifndef _WIN32_WCE_EMULATION # undef main # endif /* _WIN32_WCE_EMULATION */ #endif /* main */ /* The standard output files */ #define STDOUT_FILE TEXT("stdout.txt") #define STDERR_FILE TEXT("stderr.txt") #ifndef NO_STDIO_REDIRECT # ifdef _WIN32_WCE static wchar_t stdoutPath[MAX_PATH]; static wchar_t stderrPath[MAX_PATH]; # else static char stdoutPath[MAX_PATH]; static char stderrPath[MAX_PATH]; # endif #endif #if defined(_WIN32_WCE) && _WIN32_WCE < 300 /* seems to be undefined in Win CE although in online help */ #define isspace(a) (((CHAR)a == ' ') || ((CHAR)a == '\t')) #endif /* _WIN32_WCE < 300 */ /* Parse a command line buffer into arguments */ static int ParseCommandLine(char *cmdline, char **argv) { char *bufp; int argc; argc = 0; for ( bufp = cmdline; *bufp; ) { /* Skip leading whitespace */ while ( isspace(*bufp) ) { ++bufp; } /* Skip over argument */ if ( *bufp == '"' ) { ++bufp; if ( *bufp ) { if ( argv ) { argv[argc] = bufp; } ++argc; } /* Skip over word */ while ( *bufp && (*bufp != '"') ) { ++bufp; } } else { if ( *bufp ) { if ( argv ) { argv[argc] = bufp; } ++argc; } /* Skip over word */ while ( *bufp && ! isspace(*bufp) ) { ++bufp; } } if ( *bufp ) { if ( argv ) { *bufp = '\0'; } ++bufp; } } if ( argv ) { argv[argc] = NULL; } return(argc); } /* Show an error message */ static void ShowError(const char *title, const char *message) { /* If USE_MESSAGEBOX is defined, you need to link with user32.lib */ #ifdef USE_MESSAGEBOX MessageBox(NULL, message, title, MB_ICONEXCLAMATION|MB_OK); #else fprintf(stderr, "%s: %s\n", title, message); #endif } /* Pop up an out of memory message, returns to Windows */ static BOOL OutOfMemory(void) { ShowError("Fatal Error", "Out of memory - aborting"); return FALSE; } /* Remove the output files if there was no output written */ static void __cdecl cleanup_output(void) { #ifndef NO_STDIO_REDIRECT FILE *file; int empty; #endif /* Flush the output in case anything is queued */ fclose(stdout); fclose(stderr); #ifndef NO_STDIO_REDIRECT /* See if the files have any output in them */ if ( stdoutPath[0] ) { file = fopen(stdoutPath, TEXT("rb")); if ( file ) { empty = (fgetc(file) == EOF) ? 1 : 0; fclose(file); if ( empty ) { remove(stdoutPath); } } } if ( stderrPath[0] ) { file = fopen(stderrPath, TEXT("rb")); if ( file ) { empty = (fgetc(file) == EOF) ? 1 : 0; fclose(file); if ( empty ) { remove(stderrPath); } } } #endif } #if defined(_MSC_VER) && !defined(_WIN32_WCE) /* The VC++ compiler needs main defined */ #define console_main main #endif /* This is where execution begins [console apps] */ int console_main(int argc, char *argv[]) { size_t n; char *bufp, *appname; int status; /* Get the class name from argv[0] */ appname = argv[0]; if ( (bufp=SDL_strrchr(argv[0], '\\')) != NULL ) { appname = bufp+1; } else if ( (bufp=SDL_strrchr(argv[0], '/')) != NULL ) { appname = bufp+1; } if ( (bufp=SDL_strrchr(appname, '.')) == NULL ) n = SDL_strlen(appname); else n = (bufp-appname); bufp = SDL_stack_alloc(char, n+1); if ( bufp == NULL ) { return OutOfMemory(); } SDL_strlcpy(bufp, appname, n); appname = bufp; /* Load SDL dynamic link library */ if ( SDL_Init(SDL_INIT_NOPARACHUTE) < 0 ) { ShowError("WinMain() error", SDL_GetError()); return(FALSE); } atexit(cleanup_output); atexit(SDL_Quit); /* Sam: We still need to pass in the application handle so that DirectInput will initialize properly when SDL_RegisterApp() is called later in the video initialization. */ SDL_SetModuleHandle(GetModuleHandle(NULL)); /* Run the application main() code */ status = SDL_main(argc, argv); /* Exit cleanly, calling atexit() functions */ exit(status); /* Hush little compiler, don't you cry... */ return 0; } /* This is where execution begins [windowed apps] */ #ifdef _WIN32_WCE int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPWSTR szCmdLine, int sw) #else int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPSTR szCmdLine, int sw) #endif { HINSTANCE handle; char **argv; int argc; char *cmdline; DWORD pathlen; #ifdef _WIN32_WCE wchar_t path[MAX_PATH]; #else char path[MAX_PATH]; #endif #ifdef _WIN32_WCE wchar_t *bufp; int nLen; #else char *bufp; size_t nLen; #endif #ifndef NO_STDIO_REDIRECT FILE *newfp; #endif /* Start up DDHELP.EXE before opening any files, so DDHELP doesn't keep them open. This is a hack.. hopefully it will be fixed someday. DDHELP.EXE starts up the first time DDRAW.DLL is loaded. */ handle = LoadLibrary(TEXT("DDRAW.DLL")); if ( handle != NULL ) { FreeLibrary(handle); } #ifndef NO_STDIO_REDIRECT pathlen = GetModuleFileName(NULL, path, SDL_arraysize(path)); while ( pathlen > 0 && path[pathlen] != '\\' ) { --pathlen; } path[pathlen] = '\0'; #ifdef _WIN32_WCE wcsncpy( stdoutPath, path, SDL_arraysize(stdoutPath) ); wcsncat( stdoutPath, DIR_SEPERATOR STDOUT_FILE, SDL_arraysize(stdoutPath) ); #else SDL_strlcpy( stdoutPath, path, SDL_arraysize(stdoutPath) ); SDL_strlcat( stdoutPath, DIR_SEPERATOR STDOUT_FILE, SDL_arraysize(stdoutPath) ); #endif /* Redirect standard input and standard output */ newfp = freopen(stdoutPath, TEXT("w"), stdout); #ifndef _WIN32_WCE if ( newfp == NULL ) { /* This happens on NT */ #if !defined(stdout) stdout = fopen(stdoutPath, TEXT("w")); #else newfp = fopen(stdoutPath, TEXT("w")); if ( newfp ) { *stdout = *newfp; } #endif } #endif /* _WIN32_WCE */ #ifdef _WIN32_WCE wcsncpy( stderrPath, path, SDL_arraysize(stdoutPath) ); wcsncat( stderrPath, DIR_SEPERATOR STDOUT_FILE, SDL_arraysize(stdoutPath) ); #else SDL_strlcpy( stderrPath, path, SDL_arraysize(stderrPath) ); SDL_strlcat( stderrPath, DIR_SEPERATOR STDERR_FILE, SDL_arraysize(stderrPath) ); #endif newfp = freopen(stderrPath, TEXT("w"), stderr); #ifndef _WIN32_WCE if ( newfp == NULL ) { /* This happens on NT */ #if !defined(stderr) stderr = fopen(stderrPath, TEXT("w")); #else newfp = fopen(stderrPath, TEXT("w")); if ( newfp ) { *stderr = *newfp; } #endif } #endif /* _WIN32_WCE */ setvbuf(stdout, NULL, _IOLBF, BUFSIZ); /* Line buffered */ setbuf(stderr, NULL); /* No buffering */ #endif /* !NO_STDIO_REDIRECT */ #ifdef _WIN32_WCE nLen = wcslen(szCmdLine)+128+1; bufp = SDL_stack_alloc(wchar_t, nLen*2); wcscpy (bufp, TEXT("\"")); GetModuleFileName(NULL, bufp+1, 128-3); wcscpy (bufp+wcslen(bufp), TEXT("\" ")); wcsncpy(bufp+wcslen(bufp), szCmdLine,nLen-wcslen(bufp)); nLen = wcslen(bufp)+1; cmdline = SDL_stack_alloc(char, nLen); if ( cmdline == NULL ) { return OutOfMemory(); } WideCharToMultiByte(CP_ACP, 0, bufp, -1, cmdline, nLen, NULL, NULL); #else /* Grab the command line */ bufp = GetCommandLine(); nLen = SDL_strlen(bufp)+1; cmdline = SDL_stack_alloc(char, nLen); if ( cmdline == NULL ) { return OutOfMemory(); } SDL_strlcpy(cmdline, bufp, nLen); #endif /* Parse it into argv and argc */ argc = ParseCommandLine(cmdline, NULL); argv = SDL_stack_alloc(char*, argc+1); if ( argv == NULL ) { return OutOfMemory(); } ParseCommandLine(cmdline, argv); /* Run the main program (after a little SDL initialization) */ console_main(argc, argv); /* Hush little compiler, don't you cry... */ return 0; }