Mercurial > sdl-ios-xcode
view src/events/SDL_active.c @ 1551:02e19471a694
Fixed bug #4
[Note: I'm applying this patch since it's a cleaner version of what's already implemented, and supports this controller on older kernels. I'll ask to make sure this doesn't break on the new kernels where it's no longer necessary]
Date: Mon, 21 Mar 2005 09:41:11 -0500
From: Chris Nelson
Subject: SDL Patch
Hey, Ryan.
I submitted the following patch about a year ago. It's just a simple
patch for the linux port, to make multiple joysticks each appear to SDL
as their own device, if they are on the same USB port (specifically,
these guys
<http://www.consoleplus.co.uk/product_info.php?pName=super-joybox-5-quad-joypad-converter>,
which allow 4 Playstation2 controllers to be accessed via a single USB
port). Without this patch, SDL pretty much drops the ball, and reports
that there are 4 joysticks available when less than that number are
plugged in.
My work built upon the work of another person with the same device. When
I submitted the patch to the list, he tested it, but it didn't work for
him, so the patch was never accepted. Maybe about 3 times in the past
year, I've tried to email the guy, to see if he couldn't run my new
version, complete with debug code to diagnose the problem he was having.
He never got back to me.
So, I'm attaching the patch. I wish I knew why it didn't work for him,
but I've been using it for the last year with no problems. Let me know
if you need any more information, or have any ideas as to how I could
test it. I'd like to see it in the tree, but I want to make sure it works.
-Chris
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 19 Mar 2006 06:31:34 +0000 |
parents | d910939febfa |
children | a1b03ba2fcd0 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Application focus/iconification handling code for SDL */ #include "SDL_events.h" #include "SDL_events_c.h" /* These are static for our active event handling code */ static Uint8 SDL_appstate = 0; /* Public functions */ int SDL_AppActiveInit(void) { /* Start completely active */ SDL_appstate = (SDL_APPACTIVE|SDL_APPINPUTFOCUS|SDL_APPMOUSEFOCUS); /* That's it! */ return(0); } void SDL_AppActiveQuit(void) { } Uint8 SDL_GetAppState(void) { return(SDL_appstate); } /* This is global for SDL_eventloop.c */ int SDL_PrivateAppActive(Uint8 gain, Uint8 state) { int posted; Uint8 new_state; /* Modify the current state with the given mask */ if ( gain ) { new_state = (SDL_appstate | state); } else { new_state = (SDL_appstate & ~state); } /* Drop events that don't change state */ if ( new_state == SDL_appstate ) { return(0); } /* Update internal active state */ SDL_appstate = new_state; /* Post the event, if desired */ posted = 0; if ( SDL_ProcessEvents[SDL_ACTIVEEVENT] == SDL_ENABLE ) { SDL_Event event; SDL_memset(&event, 0, sizeof(event)); event.type = SDL_ACTIVEEVENT; event.active.gain = gain; event.active.state = state; if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) { posted = 1; SDL_PushEvent(&event); } } /* If we lost keyboard focus, post key-up events */ if ( (state & SDL_APPINPUTFOCUS) && !gain ) { SDL_ResetKeyboard(); } return(posted); }