Mercurial > sdl-ios-xcode
view src/audio/mint/SDL_mintaudio.c @ 1551:02e19471a694
Fixed bug #4
[Note: I'm applying this patch since it's a cleaner version of what's already implemented, and supports this controller on older kernels. I'll ask to make sure this doesn't break on the new kernels where it's no longer necessary]
Date: Mon, 21 Mar 2005 09:41:11 -0500
From: Chris Nelson
Subject: SDL Patch
Hey, Ryan.
I submitted the following patch about a year ago. It's just a simple
patch for the linux port, to make multiple joysticks each appear to SDL
as their own device, if they are on the same USB port (specifically,
these guys
<http://www.consoleplus.co.uk/product_info.php?pName=super-joybox-5-quad-joypad-converter>,
which allow 4 Playstation2 controllers to be accessed via a single USB
port). Without this patch, SDL pretty much drops the ball, and reports
that there are 4 joysticks available when less than that number are
plugged in.
My work built upon the work of another person with the same device. When
I submitted the patch to the list, he tested it, but it didn't work for
him, so the patch was never accepted. Maybe about 3 times in the past
year, I've tried to email the guy, to see if he couldn't run my new
version, complete with debug code to diagnose the problem he was having.
He never got back to me.
So, I'm attaching the patch. I wish I knew why it didn't work for him,
but I've been using it for the last year with no problems. Let me know
if you need any more information, or have any ideas as to how I could
test it. I'd like to see it in the tree, but I want to make sure it works.
-Chris
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 19 Mar 2006 06:31:34 +0000 |
parents | d910939febfa |
children | 14717b52abc0 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Audio interrupt variables and callback function Patrice Mandin */ #include <unistd.h> #include <mint/osbind.h> #include <mint/falcon.h> #include <mint/mintbind.h> #include "SDL_audio.h" #include "SDL_mintaudio.h" #include "SDL_mintaudio_stfa.h" /* The audio device */ SDL_AudioDevice *SDL_MintAudio_device; Uint8 *SDL_MintAudio_audiobuf[2]; /* Pointers to buffers */ unsigned long SDL_MintAudio_audiosize; /* Length of audio buffer=spec->size */ unsigned short SDL_MintAudio_numbuf; /* Buffer to play */ unsigned short SDL_MintAudio_mutex; unsigned long SDL_MintAudio_clocktics; cookie_stfa_t *SDL_MintAudio_stfa; /* MiNT thread variables */ SDL_bool SDL_MintAudio_mint_present; SDL_bool SDL_MintAudio_quit_thread; SDL_bool SDL_MintAudio_thread_finished; long SDL_MintAudio_thread_pid; /* The callback function, called by each driver whenever needed */ void SDL_MintAudio_Callback(void) { Uint8 *buffer; SDL_AudioDevice *audio = SDL_MintAudio_device; buffer = SDL_MintAudio_audiobuf[SDL_MintAudio_numbuf]; SDL_memset(buffer, audio->spec.silence, audio->spec.size); if (audio->paused) return; if (audio->convert.needed) { int silence; if ( audio->convert.src_format == AUDIO_U8 ) { silence = 0x80; } else { silence = 0; } SDL_memset(audio->convert.buf, silence, audio->convert.len); audio->spec.callback(audio->spec.userdata, (Uint8 *)audio->convert.buf,audio->convert.len); SDL_ConvertAudio(&audio->convert); SDL_memcpy(buffer, audio->convert.buf, audio->convert.len_cvt); } else { audio->spec.callback(audio->spec.userdata, buffer, audio->spec.size); } } /* Add a new frequency/clock/predivisor to the current list */ void SDL_MintAudio_AddFrequency(_THIS, Uint32 frequency, Uint32 clock, Uint32 prediv, int gpio_bits) { int i, p; if (MINTAUDIO_freqcount==MINTAUDIO_maxfreqs) { return; } /* Search where to insert the frequency (highest first) */ for (p=0; p<MINTAUDIO_freqcount; p++) { if (frequency > MINTAUDIO_frequencies[p].frequency) { break; } } /* Put all following ones farer */ if (MINTAUDIO_freqcount>0) { for (i=MINTAUDIO_freqcount; i>p; i--) { SDL_memcpy(&MINTAUDIO_frequencies[i], &MINTAUDIO_frequencies[i-1], sizeof(mint_frequency_t)); } } /* And insert new one */ MINTAUDIO_frequencies[p].frequency = frequency; MINTAUDIO_frequencies[p].masterclock = clock; MINTAUDIO_frequencies[p].predivisor = prediv; MINTAUDIO_frequencies[p].gpio_bits = gpio_bits; MINTAUDIO_freqcount++; } /* Search for the nearest frequency */ int SDL_MintAudio_SearchFrequency(_THIS, int desired_freq) { int i; /* Only 1 freq ? */ if (MINTAUDIO_freqcount==1) { return 0; } /* Check the array */ for (i=0; i<MINTAUDIO_freqcount; i++) { if (desired_freq >= ((MINTAUDIO_frequencies[i].frequency+ MINTAUDIO_frequencies[i+1].frequency)>>1)) { return i; } } /* Not in the array, give the latest */ return MINTAUDIO_freqcount-1; } /* The thread function, used under MiNT with xbios */ int SDL_MintAudio_Thread(long param) { SndBufPtr pointers; SDL_bool buffers_filled[2] = {SDL_FALSE, SDL_FALSE}; SDL_MintAudio_thread_finished = SDL_FALSE; while (!SDL_MintAudio_quit_thread) { if (Buffptr(&pointers)!=0) continue; if (( (unsigned long)pointers.play>=(unsigned long)SDL_MintAudio_audiobuf[0]) && ( (unsigned long)pointers.play<=(unsigned long)SDL_MintAudio_audiobuf[1])) { /* DMA is reading buffer #0, setup buffer #1 if not already done */ if (!buffers_filled[1]) { SDL_MintAudio_numbuf = 1; SDL_MintAudio_Callback(); Setbuffer(0, SDL_MintAudio_audiobuf[1], SDL_MintAudio_audiobuf[1] + SDL_MintAudio_audiosize); buffers_filled[1]=SDL_TRUE; buffers_filled[0]=SDL_FALSE; } } else { /* DMA is reading buffer #1, setup buffer #0 if not already done */ if (!buffers_filled[0]) { SDL_MintAudio_numbuf = 0; SDL_MintAudio_Callback(); Setbuffer(0, SDL_MintAudio_audiobuf[0], SDL_MintAudio_audiobuf[0] + SDL_MintAudio_audiosize); buffers_filled[0]=SDL_TRUE; buffers_filled[1]=SDL_FALSE; } } usleep(100); } SDL_MintAudio_thread_finished = SDL_TRUE; return 0; } void SDL_MintAudio_WaitThread(void) { if (!SDL_MintAudio_mint_present) return; if (SDL_MintAudio_thread_finished) return; SDL_MintAudio_quit_thread = SDL_TRUE; while (!SDL_MintAudio_thread_finished) { Syield(); } }