Mercurial > sdl-ios-xcode
view src/audio/dma/SDL_dmaaudio.c @ 1551:02e19471a694
Fixed bug #4
[Note: I'm applying this patch since it's a cleaner version of what's already implemented, and supports this controller on older kernels. I'll ask to make sure this doesn't break on the new kernels where it's no longer necessary]
Date: Mon, 21 Mar 2005 09:41:11 -0500
From: Chris Nelson
Subject: SDL Patch
Hey, Ryan.
I submitted the following patch about a year ago. It's just a simple
patch for the linux port, to make multiple joysticks each appear to SDL
as their own device, if they are on the same USB port (specifically,
these guys
<http://www.consoleplus.co.uk/product_info.php?pName=super-joybox-5-quad-joypad-converter>,
which allow 4 Playstation2 controllers to be accessed via a single USB
port). Without this patch, SDL pretty much drops the ball, and reports
that there are 4 joysticks available when less than that number are
plugged in.
My work built upon the work of another person with the same device. When
I submitted the patch to the list, he tested it, but it didn't work for
him, so the patch was never accepted. Maybe about 3 times in the past
year, I've tried to email the guy, to see if he couldn't run my new
version, complete with debug code to diagnose the problem he was having.
He never got back to me.
So, I'm attaching the patch. I wish I knew why it didn't work for him,
but I've been using it for the last year with no problems. Let me know
if you need any more information, or have any ideas as to how I could
test it. I'd like to see it in the tree, but I want to make sure it works.
-Chris
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 19 Mar 2006 06:31:34 +0000 |
parents | d910939febfa |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Allow access to a raw mixing buffer */ #include <stdio.h> #include <string.h> /* For strerror() */ #include <errno.h> #include <unistd.h> #include <fcntl.h> #include <signal.h> #include <sys/types.h> #include <sys/time.h> #include <sys/ioctl.h> #include <sys/stat.h> #include <sys/mman.h> #if SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H /* This is installed on some systems */ #include <soundcard.h> #else /* This is recommended by OSS */ #include <sys/soundcard.h> #endif #ifndef MAP_FAILED #define MAP_FAILED ((Uint8 *)-1) #endif #include "SDL_timer.h" #include "SDL_audio.h" #include "../SDL_audio_c.h" #include "../SDL_audiodev_c.h" #include "SDL_dmaaudio.h" /* The tag name used by DMA audio */ #define DMA_DRIVER_NAME "dma" /* Open the audio device for playback, and don't block if busy */ #define OPEN_FLAGS (O_RDWR|O_NONBLOCK) /* Audio driver functions */ static int DMA_OpenAudio(_THIS, SDL_AudioSpec *spec); static void DMA_WaitAudio(_THIS); static void DMA_PlayAudio(_THIS); static Uint8 *DMA_GetAudioBuf(_THIS); static void DMA_CloseAudio(_THIS); /* Audio driver bootstrap functions */ static int Audio_Available(void) { int available; int fd; available = 0; fd = SDL_OpenAudioPath(NULL, 0, OPEN_FLAGS, 0); if ( fd >= 0 ) { int caps; struct audio_buf_info info; if ( (ioctl(fd, SNDCTL_DSP_GETCAPS, &caps) == 0) && (caps & DSP_CAP_TRIGGER) && (caps & DSP_CAP_MMAP) && (ioctl(fd, SNDCTL_DSP_GETOSPACE, &info) == 0) ) { available = 1; } close(fd); } return(available); } static void Audio_DeleteDevice(SDL_AudioDevice *device) { SDL_free(device->hidden); SDL_free(device); } static SDL_AudioDevice *Audio_CreateDevice(int devindex) { SDL_AudioDevice *this; /* Initialize all variables that we clean on shutdown */ this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice)); if ( this ) { SDL_memset(this, 0, (sizeof *this)); this->hidden = (struct SDL_PrivateAudioData *) SDL_malloc((sizeof *this->hidden)); } if ( (this == NULL) || (this->hidden == NULL) ) { SDL_OutOfMemory(); if ( this ) { SDL_free(this); } return(0); } SDL_memset(this->hidden, 0, (sizeof *this->hidden)); audio_fd = -1; /* Set the function pointers */ this->OpenAudio = DMA_OpenAudio; this->WaitAudio = DMA_WaitAudio; this->PlayAudio = DMA_PlayAudio; this->GetAudioBuf = DMA_GetAudioBuf; this->CloseAudio = DMA_CloseAudio; this->free = Audio_DeleteDevice; return this; } AudioBootStrap DMA_bootstrap = { DMA_DRIVER_NAME, "OSS /dev/dsp DMA audio", Audio_Available, Audio_CreateDevice }; /* This function waits until it is possible to write a full sound buffer */ static void DMA_WaitAudio(_THIS) { fd_set fdset; /* Check to see if the thread-parent process is still alive */ { static int cnt = 0; /* Note that this only works with thread implementations that use a different process id for each thread. */ if (parent && (((++cnt)%10) == 0)) { /* Check every 10 loops */ if ( kill(parent, 0) < 0 ) { this->enabled = 0; } } } /* See if we need to use timed audio synchronization */ if ( frame_ticks ) { /* Use timer for general audio synchronization */ Sint32 ticks; ticks = ((Sint32)(next_frame - SDL_GetTicks()))-FUDGE_TICKS; if ( ticks > 0 ) { SDL_Delay(ticks); } } else { /* Use select() for audio synchronization */ struct timeval timeout; FD_ZERO(&fdset); FD_SET(audio_fd, &fdset); timeout.tv_sec = 10; timeout.tv_usec = 0; #ifdef DEBUG_AUDIO fprintf(stderr, "Waiting for audio to get ready\n"); #endif if ( select(audio_fd+1, NULL, &fdset, NULL, &timeout) <= 0 ) { const char *message = #ifdef AUDIO_OSPACE_HACK "Audio timeout - buggy audio driver? (trying ospace)"; #else "Audio timeout - buggy audio driver? (disabled)"; #endif /* In general we should never print to the screen, but in this case we have no other way of letting the user know what happened. */ fprintf(stderr, "SDL: %s\n", message); #ifdef AUDIO_OSPACE_HACK /* We may be able to use GET_OSPACE trick */ frame_ticks = (float)(this->spec->samples*1000) / this->spec->freq; next_frame = SDL_GetTicks()+frame_ticks; #else this->enabled = 0; /* Don't try to close - may hang */ audio_fd = -1; #ifdef DEBUG_AUDIO fprintf(stderr, "Done disabling audio\n"); #endif #endif /* AUDIO_OSPACE_HACK */ } #ifdef DEBUG_AUDIO fprintf(stderr, "Ready!\n"); #endif } } static void DMA_PlayAudio(_THIS) { /* If timer synchronization is enabled, set the next write frame */ if ( frame_ticks ) { next_frame += frame_ticks; } return; } static Uint8 *DMA_GetAudioBuf(_THIS) { count_info info; int playing; int filling; /* Get number of blocks, looping if we're not using select() */ do { if ( ioctl(audio_fd, SNDCTL_DSP_GETOPTR, &info) < 0 ) { /* Uh oh... */ this->enabled = 0; return(NULL); } } while ( frame_ticks && (info.blocks < 1) ); #ifdef DEBUG_AUDIO if ( info.blocks > 1 ) { printf("Warning: audio underflow (%d frags)\n", info.blocks-1); } #endif playing = info.ptr / this->spec.size; filling = (playing + 1)%num_buffers; return (dma_buf + (filling * this->spec.size)); } static void DMA_CloseAudio(_THIS) { if ( dma_buf != NULL ) { munmap(dma_buf, dma_len); dma_buf = NULL; } if ( audio_fd >= 0 ) { close(audio_fd); audio_fd = -1; } } static int DMA_ReopenAudio(_THIS, const char *audiodev, int format, int stereo, SDL_AudioSpec *spec) { int frag_spec; int value; /* Close and then reopen the audio device */ close(audio_fd); audio_fd = open(audiodev, O_RDWR, 0); if ( audio_fd < 0 ) { SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno)); return(-1); } /* Calculate the final parameters for this audio specification */ SDL_CalculateAudioSpec(spec); /* Determine the power of two of the fragment size */ for ( frag_spec = 0; (0x01<<frag_spec) < spec->size; ++frag_spec ); if ( (0x01<<frag_spec) != spec->size ) { SDL_SetError("Fragment size must be a power of two"); return(-1); } /* Set the audio buffering parameters */ if ( ioctl(audio_fd, SNDCTL_DSP_SETFRAGMENT, &frag_spec) < 0 ) { SDL_SetError("Couldn't set audio fragment spec"); return(-1); } /* Set the audio format */ value = format; if ( (ioctl(audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) || (value != format) ) { SDL_SetError("Couldn't set audio format"); return(-1); } /* Set mono or stereo audio */ value = (spec->channels > 1); if ( (ioctl(audio_fd, SNDCTL_DSP_STEREO, &stereo) < 0) || (value != stereo) ) { SDL_SetError("Couldn't set audio channels"); return(-1); } /* Set the DSP frequency */ value = spec->freq; if ( ioctl(audio_fd, SNDCTL_DSP_SPEED, &value) < 0 ) { SDL_SetError("Couldn't set audio frequency"); return(-1); } spec->freq = value; /* We successfully re-opened the audio */ return(0); } static int DMA_OpenAudio(_THIS, SDL_AudioSpec *spec) { char audiodev[1024]; int format; int stereo; int value; Uint16 test_format; struct audio_buf_info info; /* Reset the timer synchronization flag */ frame_ticks = 0.0; /* Open the audio device */ audio_fd = SDL_OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 0); if ( audio_fd < 0 ) { SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno)); return(-1); } dma_buf = NULL; ioctl(audio_fd, SNDCTL_DSP_RESET, 0); /* Get a list of supported hardware formats */ if ( ioctl(audio_fd, SNDCTL_DSP_GETFMTS, &value) < 0 ) { SDL_SetError("Couldn't get audio format list"); return(-1); } /* Try for a closest match on audio format */ format = 0; for ( test_format = SDL_FirstAudioFormat(spec->format); ! format && test_format; ) { #ifdef DEBUG_AUDIO fprintf(stderr, "Trying format 0x%4.4x\n", test_format); #endif switch ( test_format ) { case AUDIO_U8: if ( value & AFMT_U8 ) { format = AFMT_U8; } break; case AUDIO_S8: if ( value & AFMT_S8 ) { format = AFMT_S8; } break; case AUDIO_S16LSB: if ( value & AFMT_S16_LE ) { format = AFMT_S16_LE; } break; case AUDIO_S16MSB: if ( value & AFMT_S16_BE ) { format = AFMT_S16_BE; } break; case AUDIO_U16LSB: if ( value & AFMT_U16_LE ) { format = AFMT_U16_LE; } break; case AUDIO_U16MSB: if ( value & AFMT_U16_BE ) { format = AFMT_U16_BE; } break; default: format = 0; break; } if ( ! format ) { test_format = SDL_NextAudioFormat(); } } if ( format == 0 ) { SDL_SetError("Couldn't find any hardware audio formats"); return(-1); } spec->format = test_format; /* Set the audio format */ value = format; if ( (ioctl(audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) || (value != format) ) { SDL_SetError("Couldn't set audio format"); return(-1); } /* Set mono or stereo audio (currently only two channels supported) */ stereo = (spec->channels > 1); ioctl(audio_fd, SNDCTL_DSP_STEREO, &stereo); if ( stereo ) { spec->channels = 2; } else { spec->channels = 1; } /* Because some drivers don't allow setting the buffer size after setting the format, we must re-open the audio device once we know what format and channels are supported */ if ( DMA_ReopenAudio(this, audiodev, format, stereo, spec) < 0 ) { /* Error is set by DMA_ReopenAudio() */ return(-1); } /* Memory map the audio buffer */ if ( ioctl(audio_fd, SNDCTL_DSP_GETOSPACE, &info) < 0 ) { SDL_SetError("Couldn't get OSPACE parameters"); return(-1); } spec->size = info.fragsize; spec->samples = spec->size / ((spec->format & 0xFF) / 8); spec->samples /= spec->channels; num_buffers = info.fragstotal; dma_len = num_buffers*spec->size; dma_buf = (Uint8 *)mmap(NULL, dma_len, PROT_WRITE, MAP_SHARED, audio_fd, 0); if ( dma_buf == MAP_FAILED ) { SDL_SetError("DMA memory map failed"); dma_buf = NULL; return(-1); } SDL_memset(dma_buf, spec->silence, dma_len); /* Check to see if we need to use select() workaround */ { char *workaround; workaround = SDL_getenv("SDL_DSP_NOSELECT"); if ( workaround ) { frame_ticks = (float)(spec->samples*1000)/spec->freq; next_frame = SDL_GetTicks()+frame_ticks; } } /* Trigger audio playback */ value = 0; ioctl(audio_fd, SNDCTL_DSP_SETTRIGGER, &value); value = PCM_ENABLE_OUTPUT; if ( ioctl(audio_fd, SNDCTL_DSP_SETTRIGGER, &value) < 0 ) { SDL_SetError("Couldn't trigger audio output"); return(-1); } /* Get the parent process id (we're the parent of the audio thread) */ parent = getpid(); /* We're ready to rock and roll. :-) */ return(0); }