Mercurial > sdl-ios-xcode
view docs/html/sdlgetmodstate.html @ 930:02759105b989
Date: Fri, 20 Aug 2004 08:31:20 +0200
From: "Markus F.X.J. Oberhumer"
Subject: [SDL-CVS][patch] add missing SDLCALL to headers
the small patch attached below (against current CVS) adds some missing SDLCALL
decorations to callback types and arguments.
Unfortunately one of these changes breaks your gen{def,exp}.pl scripts which
should be changed to use non-greedy regular expression matching...
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 20 Aug 2004 18:57:01 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_GetModState</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Event Functions." HREF="eventfunctions.html"><LINK REL="PREVIOUS" TITLE="SDL_GetKeyState" HREF="sdlgetkeystate.html"><LINK REL="NEXT" TITLE="SDL_SetModState" HREF="sdlsetmodstate.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlgetkeystate.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlsetmodstate.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLGETMODSTATE" ></A >SDL_GetModState</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN5721" ></A ><H2 >Name</H2 >SDL_GetModState -- Get the state of modifier keys.</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN5724" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN5725" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >SDLMod <B CLASS="FSFUNC" >SDL_GetModState</B ></CODE >(void);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN5731" ></A ><H2 >Description</H2 ><P >Returns the current state of the modifier keys (CTRL, ALT, etc.).</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN5734" ></A ><H2 >Return Value</H2 ><P >The return value can be an OR'd combination of the SDLMod enum.</P ><P ><A NAME="AEN5738" ></A ><BLOCKQUOTE CLASS="BLOCKQUOTE" ><P ><B >SDLMod</B ></P ><PRE CLASS="PROGRAMLISTING" >typedef enum { KMOD_NONE = 0x0000, KMOD_LSHIFT= 0x0001, KMOD_RSHIFT= 0x0002, KMOD_LCTRL = 0x0040, KMOD_RCTRL = 0x0080, KMOD_LALT = 0x0100, KMOD_RALT = 0x0200, KMOD_LMETA = 0x0400, KMOD_RMETA = 0x0800, KMOD_NUM = 0x1000, KMOD_CAPS = 0x2000, KMOD_MODE = 0x4000, } SDLMod;</PRE ></BLOCKQUOTE > SDL also defines the following symbols for convenience: <A NAME="AEN5741" ></A ><BLOCKQUOTE CLASS="BLOCKQUOTE" ><PRE CLASS="PROGRAMLISTING" >#define KMOD_CTRL (KMOD_LCTRL|KMOD_RCTRL) #define KMOD_SHIFT (KMOD_LSHIFT|KMOD_RSHIFT) #define KMOD_ALT (KMOD_LALT|KMOD_RALT) #define KMOD_META (KMOD_LMETA|KMOD_RMETA)</PRE ></BLOCKQUOTE ></P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN5743" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlgetkeystate.html" ><TT CLASS="FUNCTION" >SDL_GetKeyState</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlgetkeystate.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlsetmodstate.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_GetKeyState</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="eventfunctions.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_SetModState</TD ></TR ></TABLE ></DIV ></BODY ></HTML >