view src/loadso/beos/SDL_sysloadso.c @ 1967:01e29c3e9a29

In general, fill in pointers to structures, rather than return them.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 05 Aug 2006 22:34:23 +0000
parents c121d94672cb
children 8d4c2498bb72
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifdef SDL_LOADSO_BEOS

/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* System dependent library loading routines                           */

#include <stdio.h>
#include <be/kernel/image.h>

#include "SDL_loadso.h"

void *
SDL_LoadObject(const char *sofile)
{
    void *handle = NULL;
    const char *loaderror = "Unknown error";
    image_id library_id = load_add_on(sofile);
    if (library_id == B_ERROR) {
        loaderror = "BeOS error";
    } else {
        handle = (void *) (library_id);
    }

    if (handle == NULL) {
        SDL_SetError("Failed loading %s: %s", sofile, loaderror);
    }
    return (handle);
}

void *
SDL_LoadFunction(void *handle, const char *name)
{
    void *symbol = NULL;
    const char *loaderror = "Unknown error";
    image_id library_id = (image_id) handle;
    if (get_image_symbol(library_id,
                         name, B_SYMBOL_TYPE_TEXT, &symbol) != B_NO_ERROR) {
        loaderror = "Symbol not found";
    }

    if (symbol == NULL) {
        SDL_SetError("Failed loading %s: %s", name, loaderror);
    }
    return (symbol);
}

void
SDL_UnloadObject(void *handle)
{
    image_id library_id;
    if (handle != NULL) {
        library_id = (image_id) handle;
        unload_add_on(library_id);
    }
}

#endif /* SDL_LOADSO_BEOS */
/* vi: set ts=4 sw=4 expandtab: */