Mercurial > sdl-ios-xcode
view docs/man3/SDL_Rect.3 @ 593:0136d21b7764
Date: Fri, 31 Jan 2003 15:17:30 +0100
From: Patrice Mandin
Subject: [SDL] Small patches for SDL
- One for SDL, which removes check for SDL_VIDEODRIVER in the Atari video
drivers. It is unnecessary 'cause it is done in SDL_video.c
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 04 Feb 2003 21:01:03 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_Rect" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_Rect\- Defines a rectangular area .SH "STRUCTURE DEFINITION" .PP .nf \f(CWtypedef struct{ Sint16 x, y; Uint16 w, h; } SDL_Rect;\fR .fi .PP .SH "STRUCTURE DATA" .TP 20 \fBx, y\fR Position of the upper-left corner of the rectangle .TP 20 \fBw, h\fR The width and height of the rectangle .SH "DESCRIPTION" .PP A \fBSDL_Rect\fR defines a rectangular area of pixels\&. It is used by \fI\fBSDL_BlitSurface\fP\fR to define blitting regions and by several other video functions\&. .SH "SEE ALSO" .PP \fI\fBSDL_BlitSurface\fP\fR, \fI\fBSDL_UpdateRect\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01