Mercurial > sdl-ios-xcode
view src/video/cybergfx/SDL_amigamouse.c @ 1445:0133f0ca5de7
Need this or things might misbuild on G3 Mac OS, I think.
Potentially fixes Bugzilla #148.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Mon, 27 Feb 2006 01:32:12 +0000 |
parents | d910939febfa |
children | 782fd950bd46 c121d94672cb |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_mouse.h" #include "../../events/SDL_events_c.h" #include "../SDL_cursor_c.h" #include "SDL_amigamouse_c.h" /* The implementation dependent data for the window manager cursor */ typedef void * WMCursor; void amiga_FreeWMCursor(_THIS, WMcursor *cursor) { } WMcursor *amiga_CreateWMCursor(_THIS, Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y) { return (WMcursor *)1; // Amiga has an Hardware cursor, so it's ok to return something unuseful but true } int amiga_ShowWMCursor(_THIS, WMcursor *cursor) { /* Don't do anything if the display is gone */ if ( SDL_Display == NULL) { return(0); } /* Set the Amiga prefs cursor cursor, or blank if cursor is NULL */ if ( SDL_Window ) { SDL_Lock_EventThread(); if ( cursor == NULL ) { if ( SDL_BlankCursor != NULL ) { // Hide cursor HERE SetPointer(SDL_Window,(UWORD *)SDL_BlankCursor,1,1,0,0); } } else { // Show cursor ClearPointer(SDL_Window); } SDL_Unlock_EventThread(); } return(1); } void amiga_WarpWMCursor(_THIS, Uint16 x, Uint16 y) { /* FIXME: Not implemented */ } /* Check to see if we need to enter or leave mouse relative mode */ void amiga_CheckMouseMode(_THIS) { }