Mercurial > sdl-ios-xcode
view src/video/nanox/SDL_nximage_c.h @ 1789:01313c1a2bbe
Fixed bug #104
If your mouse cursor is not within the SDL frame and you warp the mouse, you
get an enter notify, not a motion notify.
Therefore, SDL does not update its internal mouse state.
What's about calling SDL_PrivateMouseMotion even when getting an EnterNotify?
Regards,
Johannes
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 09 May 2006 07:20:32 +0000 |
parents | d910939febfa |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga Copyright (C) 2001 Hsieh-Fu Tsai This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org Hsieh-Fu Tsai clare@setabox.com */ #include "SDL_config.h" #include "SDL_nxvideo.h" extern int NX_SetupImage (_THIS, SDL_Surface * screen) ; extern void NX_DestroyImage (_THIS, SDL_Surface * screen) ; extern int NX_ResizeImage (_THIS, SDL_Surface * screen, Uint32 flags) ; extern void NX_NormalUpdate (_THIS, int numrects, SDL_Rect * rects) ; extern void NX_RefreshDisplay (_THIS) ;