view docs/html/sdlpauseaudio.html @ 1018:012af0b7e8e6

Date: Fri, 24 Dec 2004 23:32:06 -0500 From: Mike Frysinger Subject: [SDL] minor fix for gcc-2.x building in src/video/directfb/SDL_DirectFB_video.c, some variables are not declared at the beginning of scope ... newer gcc's will accept this, but gcc-2.x does not find attached a simple patch by Matt Taylor to resolve this http://bugs.gentoo.org/show_bug.cgi?id=75392
author Sam Lantinga <slouken@libsdl.org>
date Mon, 27 Dec 2004 20:03:53 +0000
parents 355632dca928
children
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>SDL_PauseAudio</H1
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><H2
>Name</H2
>SDL_PauseAudio&nbsp;--&nbsp;Pauses and unpauses the audio callback processing</DIV
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>Synopsis</H2
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><PRE
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>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>void <B
CLASS="FSFUNC"
>SDL_PauseAudio</B
></CODE
>(int pause_on);</CODE
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><H2
>Description</H2
><P
>This function pauses and unpauses the audio callback processing.
It should be called with <TT
CLASS="PARAMETER"
><I
>pause_on</I
></TT
>=0 after opening the audio
device to start playing sound.  This is so you can safely initialize
data for your callback function after opening the audio device.
Silence will be written to the audio device during the pause.</P
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>See Also</H2
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><TT
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>SDL_GetAudioStatus</TT
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>,
<A
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><TT
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>SDL_OpenAudio</TT
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