Mercurial > sdl-ios-xcode
view include/SDL_name.h @ 3336:00fab0ebfe54
Fixed a bug where when the audio starts paused all the DirectSound buffers
will end up getting locked and never unlocked and sound will never play.
Added a FIXME for Ryan to look at, too. :)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 04 Oct 2009 09:18:48 +0000 |
parents | d2d48e10f370 |
children |
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#ifndef _SDLname_h_ #define _SDLname_h_ #if defined(__STDC__) || defined(__cplusplus) #define NeedFunctionPrototypes 1 #endif #define SDL_NAME(X) SDL_##X #endif /* _SDLname_h_ */