Mercurial > sdl-ios-xcode
view src/SDL_android.h @ 5059:00d1fef487c5
Fix double mouse motion in OS X
Simply ignore the event handler for Windowed mode in fullscreen.
author | Jjgod Jiang <gzjjgod@gmail.com> |
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date | Fri, 21 Jan 2011 00:25:08 +0100 |
parents | 6a10693e66c3 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus /* *INDENT-OFF* */ extern "C" { /* *INDENT-ON* */ #endif /* Interface from the SDL library into the Android Java activity */ extern void Android_JNI_CreateContext(); extern void Android_JNI_SwapWindow(); extern void Android_JNI_SetActivityTitle(const char *title); extern void Android_JNI_GetAccelerometerValues(float values[3]); // Audio support extern int Android_JNI_OpenAudioDevice(int sampleRate, int is16Bit, int channelCount, int desiredBufferFrames); extern void* Android_JNI_GetAudioBuffer(); extern void Android_JNI_WriteAudioBuffer(); extern void Android_JNI_CloseAudioDevice(); /* Ends C function definitions when using C++ */ #ifdef __cplusplus /* *INDENT-OFF* */ } /* *INDENT-ON* */ #endif /* vi: set ts=4 sw=4 expandtab: */