Mercurial > sdl-ios-xcode
view src/video/SDL_pixels_c.h @ 4806:007567dbb8c1
Reapplied Win32 make-it-build patch. What's going on? Still get rendering artifacts when testing on x11, have literally no idea why.
author | Eli Gottlieb <eligottlieb@gmail.com> |
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date | Tue, 20 Jul 2010 12:42:43 -0400 |
parents | f7b03b6838cb |
children | fb424691cfc7 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Useful functions and variables from SDL_pixel.c */ #include "SDL_blit.h" /* Pixel format functions */ extern SDL_PixelFormat *SDL_AllocFormat(int bpp, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); extern SDL_PixelFormat *SDL_InitFormat(SDL_PixelFormat * format, int bpp, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); extern void SDL_FormatChanged(SDL_Surface * surface); extern void SDL_FreeFormat(SDL_PixelFormat * format); /* Blit mapping functions */ extern SDL_BlitMap *SDL_AllocBlitMap(void); extern void SDL_InvalidateMap(SDL_BlitMap * map); extern int SDL_MapSurface(SDL_Surface * src, SDL_Surface * dst); extern void SDL_FreeBlitMap(SDL_BlitMap * map); /* Miscellaneous functions */ extern int SDL_CalculatePitch(SDL_Surface * surface); extern void SDL_DitherColors(SDL_Color * colors, int bpp); extern Uint8 SDL_FindColor(SDL_Palette * pal, Uint8 r, Uint8 g, Uint8 b); extern void SDL_ApplyGamma(Uint16 * gamma, SDL_Color * colors, SDL_Color * output, int ncolors); /* vi: set ts=4 sw=4 expandtab: */