Mercurial > sdl-ios-xcode
diff src/audio/SDL_audio.c @ 4865:fff50e86c891
Update VS2010 project to add new files; update new files so code builds on Win32/Win64
author | Andreas Schiffler <aschiffler@ferzkopp.net> |
---|---|
date | Mon, 23 Aug 2010 23:44:28 -0700 |
parents | 1f7ad083fd3c |
children | 27ab20a36eba |
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--- a/src/audio/SDL_audio.c Sun Aug 22 17:19:10 2010 -0700 +++ b/src/audio/SDL_audio.c Mon Aug 23 23:44:28 2010 -0700 @@ -29,7 +29,7 @@ #include "SDL_audiomem.h" #include "SDL_sysaudio.h" -#define _THIS SDL_AudioDevice *this +#define _THIS SDL_AudioDevice *_this static SDL_AudioDriver current_audio; static SDL_AudioDevice *open_devices[16]; @@ -321,8 +321,9 @@ } } - +#if defined(ANDROID) #include <android/log.h> +#endif /* The general mixing thread function */ int SDLCALL @@ -891,7 +892,7 @@ device->opened = 1; /* Allocate a fake audio memory buffer */ - device->fake_stream = SDL_AllocAudioMem(device->spec.size); + device->fake_stream = (Uint8 *)SDL_AllocAudioMem(device->spec.size); if (device->fake_stream == NULL) { close_audio_device(device); SDL_OutOfMemory();