Mercurial > sdl-ios-xcode
diff configure.in @ 2947:fec0db6c44b7
Date: Thu, 01 Jan 2009 21:32:12 +0100
From: Couriersud
Subject: Fusionsound audio driver
attached is a diff containing a audio driver for the FusionSound
library. This sound library is closely related to DirectFB and uses the
same transport (fusion) as DirectFB when running applications "remote",
i.e. over the network. As such, it natively redirects sound where
DirectFB redirects video. This may be handy for everyone using SDL over
DirectFB.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 01 Jan 2009 21:34:22 +0000 |
parents | 5e04bdd79479 |
children | d364ee9b9c15 |
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--- a/configure.in Thu Jan 01 19:42:48 2009 +0000 +++ b/configure.in Thu Jan 01 21:34:22 2009 +0000 @@ -1349,6 +1349,56 @@ fi } +dnl Find FusionSound +CheckFusionSound() +{ + AC_ARG_ENABLE(fusionsound, +AC_HELP_STRING([--enable-fusionsound], [use FusionSound audio driver [[default=no]]]), + , enable_fusionsound=no) + if test x$enable_audio = xyes -a x$enable_fusionsound = xyes; then + fusionsound=no + + FUSIONSOUND_REQUIRED_VERSION=1.1.1 + + AC_PATH_PROG(PKG_CONFIG, pkg-config, no) + AC_MSG_CHECKING(for FusionSound $FUSIONSOUND_REQUIRED_VERSION support) + if test x$PKG_CONFIG != xno; then + if $PKG_CONFIG --atleast-pkgconfig-version 0.7 && $PKG_CONFIG --atleast-version $FUSIONSOUND_REQUIRED_VERSION fusionsound; then + FUSIONSOUND_CFLAGS=`$PKG_CONFIG --cflags fusionsound` + FUSIONSOUND_LIBS=`$PKG_CONFIG --libs fusionsound` + fusionsound=yes + fi + fi + AC_MSG_RESULT($fusionsound) + + if test x$fusionsound = xyes; then + AC_DEFINE(SDL_AUDIO_DRIVER_FUSIONSOUND) + SOURCES="$SOURCES $srcdir/src/audio/fusionsound/*.c" + EXTRA_CFLAGS="$EXTRA_CFLAGS $FUSIONSOUND_CFLAGS" + + AC_ARG_ENABLE(fusionsound-shared, +AC_HELP_STRING([--enable-fusionsound-shared], [dynamically load fusionsound audio support [[default=yes]]]), + , enable_fusionsound_shared=yes) + fusionsound_shared=no + AC_MSG_CHECKING(for FusionSound dynamic loading support) + if test x$have_loadso != xyes && \ + test x$enable_fusionsound_shared = xyes; then + AC_MSG_WARN([You must have SDL_LoadObject() support for dynamic fusionsound loading]) + fi + if test x$have_loadso = xyes && \ + test x$enable_fusionsound_shared = xyes; then + AC_DEFINE_UNQUOTED(SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC, "libfusionsound.so") + fusionsound_shared=yes + else + EXTRA_LDFLAGS="$EXTRA_LDFLAGS $FUSIONSOUND_LIBS" + fi + AC_MSG_RESULT($fusionsound_shared) + + have_audio=yes + fi + fi +} + dnl See if we're running on PlayStation 2 hardware CheckPS2GS() { @@ -2207,6 +2257,7 @@ CheckNANOX CheckFBCON CheckDirectFB + CheckFusionSound CheckPS2GS CheckSVGA CheckVGL