diff src/video/gem/SDL_gemmouse.c @ 1267:fdc7ef6ecab4

Correctly manage mouse relative motion
author Patrice Mandin <patmandin@gmail.com>
date Wed, 25 Jan 2006 20:36:21 +0000
parents b8d311d90021
children c9b51268668f
line wrap: on
line diff
--- a/src/video/gem/SDL_gemmouse.c	Wed Jan 25 18:11:56 2006 +0000
+++ b/src/video/gem/SDL_gemmouse.c	Wed Jan 25 20:36:21 2006 +0000
@@ -165,8 +165,8 @@
 void GEM_CheckMouseMode(_THIS)
 {
 	/* If the mouse is hidden and input is grabbed, we use relative mode */
-	if ( !(SDL_cursorstate & CURSOR_VISIBLE) &&
-		(this->input_grab != SDL_GRAB_OFF) &&
+	if ( (!(SDL_cursorstate & CURSOR_VISIBLE)) &&
+		/*(this->input_grab != SDL_GRAB_OFF) && */ /* Damn GEM can not grab */
              (SDL_GetAppState() & SDL_APPACTIVE) ) {
 		GEM_mouse_relative = SDL_TRUE;
 	} else {