diff src/video/windib/SDL_dibvideo.h @ 4079:fda6e33893b7 SDL-1.2

Always advertise hardware palette, since Windows will remap colors for us. We do grab the system colors if the application requested fullscreen or a real hardware palette. This allows gamma fading, etc. to work, and is what previous versions did.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 16 Jul 2007 05:08:20 +0000
parents c75679dce60c
children 568c9b3c0167
line wrap: on
line diff
--- a/src/video/windib/SDL_dibvideo.h	Mon Jul 16 03:27:26 2007 +0000
+++ b/src/video/windib/SDL_dibvideo.h	Mon Jul 16 05:08:20 2007 +0000
@@ -41,6 +41,7 @@
     HBITMAP screen_bmp;
     HPALETTE screen_pal;
     LOGPALETTE *screen_logpal;
+    BOOL grab_palette;
 
     int allow_screensaver;
 
@@ -60,6 +61,7 @@
 #define screen_bmp		(this->hidden->screen_bmp)
 #define screen_pal		(this->hidden->screen_pal)
 #define screen_logpal		(this->hidden->screen_logpal)
+#define grab_palette		(this->hidden->grab_palette)
 #define SDL_nummodes		(this->hidden->SDL_nummodes)
 #define SDL_modelist		(this->hidden->SDL_modelist)