Mercurial > sdl-ios-xcode
diff src/video/quartz/SDL_QuartzKeys.h @ 4079:fda6e33893b7 SDL-1.2
Always advertise hardware palette, since Windows will remap colors for us.
We do grab the system colors if the application requested fullscreen or a
real hardware palette.
This allows gamma fading, etc. to work, and is what previous versions did.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 16 Jul 2007 05:08:20 +0000 |
parents | 4fd12011d8d6 |
children | a1b03ba2fcd0 |