Mercurial > sdl-ios-xcode
diff src/video/SDL_video.c @ 5157:fb424691cfc7
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 02 Feb 2011 14:34:54 -0800 |
parents | 1435f8a6425c |
children | 2b1989f59674 |
line wrap: on
line diff
--- a/src/video/SDL_video.c Wed Feb 02 14:34:24 2011 -0800 +++ b/src/video/SDL_video.c Wed Feb 02 14:34:54 2011 -0800 @@ -28,16 +28,8 @@ #include "SDL_sysvideo.h" #include "SDL_blit.h" #include "SDL_pixels_c.h" -#include "SDL_renderer_gl.h" -#include "SDL_renderer_gles.h" -#include "SDL_renderer_sw.h" #include "../events/SDL_events_c.h" -#if SDL_VIDEO_DRIVER_WINDOWS -#include "windows/SDL_windowsvideo.h" -extern void IME_Present(SDL_VideoData *videodata); -#endif - #if SDL_VIDEO_OPENGL_ES #include "SDL_opengles.h" #endif /* SDL_VIDEO_OPENGL_ES */ @@ -100,22 +92,6 @@ return retval; \ } -#define CHECK_RENDERER_MAGIC(renderer, retval) \ - if (!renderer || renderer->magic != &_this->renderer_magic) { \ - SDL_SetError("Invalid renderer"); \ - return retval; \ - } - -#define CHECK_TEXTURE_MAGIC(texture, retval) \ - if (!_this) { \ - SDL_UninitializedVideo(); \ - return retval; \ - } \ - if (!texture || texture->magic != &_this->texture_magic) { \ - SDL_SetError("Invalid texture"); \ - return retval; \ - } - /* Various local functions */ static void SDL_UpdateWindowGrab(SDL_Window * window); @@ -258,21 +234,6 @@ SDL_VideoQuit(); return (-1); } - /* The software renderer is always available */ - for (i = 0; i < _this->num_displays; ++i) { - SDL_VideoDisplay *display = &_this->displays[i]; - if (_this->GL_CreateContext) { -#if SDL_VIDEO_RENDER_OGL - SDL_AddRenderDriver(display, &GL_RenderDriver); -#endif -#if SDL_VIDEO_RENDER_OGL_ES - SDL_AddRenderDriver(display, &GL_ES_RenderDriver); -#endif - } - if (display->num_render_drivers > 0) { - SDL_AddRenderDriver(display, &SW_RenderDriver); - } - } /* We're ready to go! */ return 0; @@ -723,6 +684,14 @@ return 0; } +Uint32 +SDL_GetWindowPixelFormat(SDL_Window * window) +{ + SDL_VideoDisplay *display = window->display; + SDL_DisplayMode *displayMode = &display->current_mode; + return displayMode->format; +} + static void SDL_UpdateFullscreenMode(SDL_Window * window, SDL_bool attempt) { @@ -1355,1100 +1324,6 @@ SDL_free(window); } -void -SDL_AddRenderDriver(SDL_VideoDisplay * display, const SDL_RenderDriver * driver) -{ - SDL_RenderDriver *render_drivers; - - render_drivers = - SDL_realloc(display->render_drivers, - (display->num_render_drivers + - 1) * sizeof(*render_drivers)); - if (render_drivers) { - render_drivers[display->num_render_drivers] = *driver; - display->render_drivers = render_drivers; - display->num_render_drivers++; - } -} - -int -SDL_GetNumRenderDrivers(void) -{ - if (_this) { - return SDL_CurrentDisplay->num_render_drivers; - } - return 0; -} - -int -SDL_GetRenderDriverInfo(int index, SDL_RendererInfo * info) -{ - if (!_this) { - SDL_UninitializedVideo(); - return -1; - } - if (index < 0 || index >= SDL_GetNumRenderDrivers()) { - SDL_SetError("index must be in the range of 0 - %d", - SDL_GetNumRenderDrivers() - 1); - return -1; - } - *info = SDL_CurrentDisplay->render_drivers[index].info; - return 0; -} - -static int -SDL_RendererEventWatch(void *userdata, SDL_Event *event) -{ - SDL_Renderer *renderer = (SDL_Renderer *)userdata; - - if (event->type == SDL_WINDOWEVENT && renderer->WindowEvent) { - SDL_Window *window = SDL_GetWindowFromID(event->window.windowID); - if (window == renderer->window) { - renderer->WindowEvent(renderer, &event->window); - } - } - return 0; -} - -SDL_Renderer * -SDL_CreateRenderer(SDL_Window * window, int index, Uint32 flags) -{ - SDL_Renderer *renderer = NULL; - - CHECK_WINDOW_MAGIC(window, NULL); - - if (index < 0) { - char *override = SDL_getenv("SDL_VIDEO_RENDERER"); - int n = SDL_GetNumRenderDrivers(); - -#if SDL_VIDEO_RENDER_OGL - if (!override && (window->flags & SDL_WINDOW_OPENGL)) { - override = "opengl"; - } -#endif /* SDL_VIDEO_RENDER_OGL */ -#if SDL_VIDEO_RENDER_OGL_ES - if (!override && (window->flags & SDL_WINDOW_OPENGL)) { - override = "opengl_es"; - } -#endif /* SDL_VIDEO_RENDER_OGL_ES */ - if (override) { - for (index = 0; index < n; ++index) { - SDL_RenderDriver *driver = - &SDL_CurrentDisplay->render_drivers[index]; - - if (SDL_strcasecmp(override, driver->info.name) == 0) { - /* Create a new renderer instance */ - renderer = driver->CreateRenderer(window, flags); - break; - } - } - } else { - for (index = 0; index < n; ++index) { - SDL_RenderDriver *driver = - &SDL_CurrentDisplay->render_drivers[index]; - - if ((driver->info.flags & flags) == flags) { - /* Create a new renderer instance */ - renderer = driver->CreateRenderer(window, flags); - if (renderer) { - /* Yay, we got one! */ - break; - } - } - } - } - if (index == n) { - SDL_SetError("Couldn't find matching render driver"); - return NULL; - } - } else { - if (index >= SDL_GetNumRenderDrivers()) { - SDL_SetError("index must be -1 or in the range of 0 - %d", - SDL_GetNumRenderDrivers() - 1); - return NULL; - } - /* Create a new renderer instance */ - renderer = SDL_CurrentDisplay->render_drivers[index].CreateRenderer(window, flags); - } - - if (renderer) { - renderer->magic = &_this->renderer_magic; - - SDL_AddEventWatch(SDL_RendererEventWatch, renderer); - } - return renderer; -} - -int -SDL_GetRendererInfo(SDL_Renderer * renderer, SDL_RendererInfo * info) -{ - CHECK_RENDERER_MAGIC(renderer, -1); - - *info = renderer->info; - return 0; -} - -SDL_Texture * -SDL_CreateTexture(SDL_Renderer * renderer, Uint32 format, int access, int w, int h) -{ - SDL_Texture *texture; - - CHECK_RENDERER_MAGIC(renderer, NULL); - - if (w <= 0 || h <= 0) { - SDL_SetError("Texture dimensions can't be 0"); - return 0; - } - texture = (SDL_Texture *) SDL_calloc(1, sizeof(*texture)); - if (!texture) { - SDL_OutOfMemory(); - return 0; - } - texture->magic = &_this->texture_magic; - texture->format = format; - texture->access = access; - texture->w = w; - texture->h = h; - texture->r = 255; - texture->g = 255; - texture->b = 255; - texture->a = 255; - texture->renderer = renderer; - texture->next = renderer->textures; - if (renderer->textures) { - renderer->textures->prev = texture; - } - renderer->textures = texture; - - if (renderer->CreateTexture(renderer, texture) < 0) { - SDL_DestroyTexture(texture); - return 0; - } - return texture; -} - -SDL_Texture * -SDL_CreateTextureFromSurface(SDL_Renderer * renderer, Uint32 format, SDL_Surface * surface) -{ - SDL_Texture *texture; - Uint32 requested_format = format; - SDL_PixelFormat *fmt; - int bpp; - Uint32 Rmask, Gmask, Bmask, Amask; - - CHECK_RENDERER_MAGIC(renderer, NULL); - - if (!surface) { - SDL_SetError("SDL_CreateTextureFromSurface() passed NULL surface"); - return NULL; - } - fmt = surface->format; - - if (format) { - if (!SDL_PixelFormatEnumToMasks - (format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) { - SDL_SetError("Unknown pixel format"); - return 0; - } - } else { - if (surface->format->Amask - || !(surface->map->info.flags & - (SDL_COPY_COLORKEY | SDL_COPY_BLEND))) { - Uint32 it; - int pfmt; - - /* Pixel formats, sorted by best first */ - static const Uint32 sdl_pformats[] = { - SDL_PIXELFORMAT_ARGB8888, - SDL_PIXELFORMAT_RGBA8888, - SDL_PIXELFORMAT_ABGR8888, - SDL_PIXELFORMAT_BGRA8888, - SDL_PIXELFORMAT_RGB888, - SDL_PIXELFORMAT_BGR888, - SDL_PIXELFORMAT_RGB24, - SDL_PIXELFORMAT_BGR24, - SDL_PIXELFORMAT_RGB565, - SDL_PIXELFORMAT_BGR565, - SDL_PIXELFORMAT_ARGB1555, - SDL_PIXELFORMAT_RGBA5551, - SDL_PIXELFORMAT_ABGR1555, - SDL_PIXELFORMAT_BGRA5551, - SDL_PIXELFORMAT_RGB555, - SDL_PIXELFORMAT_BGR555, - SDL_PIXELFORMAT_ARGB4444, - SDL_PIXELFORMAT_RGBA4444, - SDL_PIXELFORMAT_ABGR4444, - SDL_PIXELFORMAT_BGRA4444, - SDL_PIXELFORMAT_RGB444, - SDL_PIXELFORMAT_ARGB2101010, - SDL_PIXELFORMAT_RGB332, - SDL_PIXELFORMAT_UNKNOWN - }; - - bpp = fmt->BitsPerPixel; - Rmask = fmt->Rmask; - Gmask = fmt->Gmask; - Bmask = fmt->Bmask; - Amask = fmt->Amask; - - format = - SDL_MasksToPixelFormatEnum(bpp, Rmask, Gmask, Bmask, Amask); - if (!format) { - SDL_SetError("Unknown pixel format"); - return 0; - } - - /* Search requested format in the supported texture */ - /* formats by current renderer */ - for (it = 0; it < renderer->info.num_texture_formats; it++) { - if (renderer->info.texture_formats[it] == format) { - break; - } - } - - /* If requested format can't be found, search any best */ - /* format which renderer provides */ - if (it == renderer->info.num_texture_formats) { - pfmt = 0; - for (;;) { - if (sdl_pformats[pfmt] == SDL_PIXELFORMAT_UNKNOWN) { - break; - } - - for (it = 0; it < renderer->info.num_texture_formats; - it++) { - if (renderer->info.texture_formats[it] == - sdl_pformats[pfmt]) { - break; - } - } - - if (it != renderer->info.num_texture_formats) { - /* The best format has been found */ - break; - } - pfmt++; - } - - /* If any format can't be found, then return an error */ - if (it == renderer->info.num_texture_formats) { - SDL_SetError - ("Any of the supported pixel formats can't be found"); - return 0; - } - - /* Convert found pixel format back to color masks */ - if (SDL_PixelFormatEnumToMasks - (renderer->info.texture_formats[it], &bpp, &Rmask, &Gmask, - &Bmask, &Amask) != SDL_TRUE) { - SDL_SetError("Unknown pixel format"); - return 0; - } - } - } else { - /* Need a format with alpha */ - Uint32 it; - int apfmt; - - /* Pixel formats with alpha, sorted by best first */ - static const Uint32 sdl_alpha_pformats[] = { - SDL_PIXELFORMAT_ARGB8888, - SDL_PIXELFORMAT_RGBA8888, - SDL_PIXELFORMAT_ABGR8888, - SDL_PIXELFORMAT_BGRA8888, - SDL_PIXELFORMAT_ARGB1555, - SDL_PIXELFORMAT_RGBA5551, - SDL_PIXELFORMAT_ABGR1555, - SDL_PIXELFORMAT_BGRA5551, - SDL_PIXELFORMAT_ARGB4444, - SDL_PIXELFORMAT_RGBA4444, - SDL_PIXELFORMAT_ABGR4444, - SDL_PIXELFORMAT_BGRA4444, - SDL_PIXELFORMAT_ARGB2101010, - SDL_PIXELFORMAT_UNKNOWN - }; - - if (surface->format->Amask) { - /* If surface already has alpha, then try an original */ - /* surface format first */ - bpp = fmt->BitsPerPixel; - Rmask = fmt->Rmask; - Gmask = fmt->Gmask; - Bmask = fmt->Bmask; - Amask = fmt->Amask; - } else { - bpp = 32; - Rmask = 0x00FF0000; - Gmask = 0x0000FF00; - Bmask = 0x000000FF; - Amask = 0xFF000000; - } - - format = - SDL_MasksToPixelFormatEnum(bpp, Rmask, Gmask, Bmask, Amask); - if (!format) { - SDL_SetError("Unknown pixel format"); - return 0; - } - - /* Search this format in the supported texture formats */ - /* by current renderer */ - for (it = 0; it < renderer->info.num_texture_formats; it++) { - if (renderer->info.texture_formats[it] == format) { - break; - } - } - - /* If this format can't be found, search any best */ - /* compatible format with alpha which renderer provides */ - if (it == renderer->info.num_texture_formats) { - apfmt = 0; - for (;;) { - if (sdl_alpha_pformats[apfmt] == SDL_PIXELFORMAT_UNKNOWN) { - break; - } - - for (it = 0; it < renderer->info.num_texture_formats; - it++) { - if (renderer->info.texture_formats[it] == - sdl_alpha_pformats[apfmt]) { - break; - } - } - - if (it != renderer->info.num_texture_formats) { - /* Compatible format has been found */ - break; - } - apfmt++; - } - - /* If compatible format can't be found, then return an error */ - if (it == renderer->info.num_texture_formats) { - SDL_SetError("Compatible pixel format can't be found"); - return 0; - } - - /* Convert found pixel format back to color masks */ - if (SDL_PixelFormatEnumToMasks - (renderer->info.texture_formats[it], &bpp, &Rmask, &Gmask, - &Bmask, &Amask) != SDL_TRUE) { - SDL_SetError("Unknown pixel format"); - return 0; - } - } - } - - format = SDL_MasksToPixelFormatEnum(bpp, Rmask, Gmask, Bmask, Amask); - if (!format) { - SDL_SetError("Unknown pixel format"); - return 0; - } - } - - texture = - SDL_CreateTexture(renderer, format, SDL_TEXTUREACCESS_STATIC, - surface->w, surface->h); - if (!texture && !requested_format) { - SDL_DisplayMode desktop_mode; - SDL_GetDesktopDisplayMode(&desktop_mode); - format = desktop_mode.format; - texture = SDL_CreateTexture(renderer, format, SDL_TEXTUREACCESS_STATIC, - surface->w, surface->h); - } - if (!texture) { - return 0; - } - if (bpp == fmt->BitsPerPixel && Rmask == fmt->Rmask && Gmask == fmt->Gmask - && Bmask == fmt->Bmask && Amask == fmt->Amask) { - if (SDL_MUSTLOCK(surface)) { - SDL_LockSurface(surface); - SDL_UpdateTexture(texture, NULL, surface->pixels, - surface->pitch); - SDL_UnlockSurface(surface); - } else { - SDL_UpdateTexture(texture, NULL, surface->pixels, - surface->pitch); - } - } else { - SDL_PixelFormat dst_fmt; - SDL_Surface *dst = NULL; - - /* Set up a destination surface for the texture update */ - SDL_InitFormat(&dst_fmt, bpp, Rmask, Gmask, Bmask, Amask); - dst = SDL_ConvertSurface(surface, &dst_fmt, 0); - if (dst) { - SDL_UpdateTexture(texture, NULL, dst->pixels, dst->pitch); - SDL_FreeSurface(dst); - } - if (!dst) { - SDL_DestroyTexture(texture); - return 0; - } - } - - { - Uint8 r, g, b, a; - SDL_BlendMode blendMode; - - SDL_GetSurfaceColorMod(surface, &r, &g, &b); - SDL_SetTextureColorMod(texture, r, g, b); - - SDL_GetSurfaceAlphaMod(surface, &a); - SDL_SetTextureAlphaMod(texture, a); - - if (surface->map->info.flags & SDL_COPY_COLORKEY) { - /* We converted to a texture with alpha format */ - SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND); - } else { - SDL_GetSurfaceBlendMode(surface, &blendMode); - SDL_SetTextureBlendMode(texture, blendMode); - } - } - return texture; -} - -int -SDL_QueryTexture(SDL_Texture * texture, Uint32 * format, int *access, - int *w, int *h) -{ - CHECK_TEXTURE_MAGIC(texture, -1); - - if (format) { - *format = texture->format; - } - if (access) { - *access = texture->access; - } - if (w) { - *w = texture->w; - } - if (h) { - *h = texture->h; - } - return 0; -} - -int -SDL_QueryTexturePixels(SDL_Texture * texture, void **pixels, int *pitch) -{ - SDL_Renderer *renderer; - - CHECK_TEXTURE_MAGIC(texture, -1); - - renderer = texture->renderer; - if (!renderer->QueryTexturePixels) { - SDL_Unsupported(); - return -1; - } - return renderer->QueryTexturePixels(renderer, texture, pixels, pitch); -} - -int -SDL_SetTextureColorMod(SDL_Texture * texture, Uint8 r, Uint8 g, Uint8 b) -{ - SDL_Renderer *renderer; - - CHECK_TEXTURE_MAGIC(texture, -1); - - renderer = texture->renderer; - if (r < 255 || g < 255 || b < 255) { - texture->modMode |= SDL_TEXTUREMODULATE_COLOR; - } else { - texture->modMode &= ~SDL_TEXTUREMODULATE_COLOR; - } - texture->r = r; - texture->g = g; - texture->b = b; - if (renderer->SetTextureColorMod) { - return renderer->SetTextureColorMod(renderer, texture); - } else { - return 0; - } -} - -int -SDL_GetTextureColorMod(SDL_Texture * texture, Uint8 * r, Uint8 * g, - Uint8 * b) -{ - SDL_Renderer *renderer; - - CHECK_TEXTURE_MAGIC(texture, -1); - - renderer = texture->renderer; - if (r) { - *r = texture->r; - } - if (g) { - *g = texture->g; - } - if (b) { - *b = texture->b; - } - return 0; -} - -int -SDL_SetTextureAlphaMod(SDL_Texture * texture, Uint8 alpha) -{ - SDL_Renderer *renderer; - - CHECK_TEXTURE_MAGIC(texture, -1); - - renderer = texture->renderer; - if (alpha < 255) { - texture->modMode |= SDL_TEXTUREMODULATE_ALPHA; - } else { - texture->modMode &= ~SDL_TEXTUREMODULATE_ALPHA; - } - texture->a = alpha; - if (renderer->SetTextureAlphaMod) { - return renderer->SetTextureAlphaMod(renderer, texture); - } else { - return 0; - } -} - -int -SDL_GetTextureAlphaMod(SDL_Texture * texture, Uint8 * alpha) -{ - CHECK_TEXTURE_MAGIC(texture, -1); - - if (alpha) { - *alpha = texture->a; - } - return 0; -} - -int -SDL_SetTextureBlendMode(SDL_Texture * texture, SDL_BlendMode blendMode) -{ - SDL_Renderer *renderer; - - CHECK_TEXTURE_MAGIC(texture, -1); - - renderer = texture->renderer; - texture->blendMode = blendMode; - if (renderer->SetTextureBlendMode) { - return renderer->SetTextureBlendMode(renderer, texture); - } else { - return 0; - } -} - -int -SDL_GetTextureBlendMode(SDL_Texture * texture, SDL_BlendMode *blendMode) -{ - CHECK_TEXTURE_MAGIC(texture, -1); - - if (blendMode) { - *blendMode = texture->blendMode; - } - return 0; -} - -int -SDL_UpdateTexture(SDL_Texture * texture, const SDL_Rect * rect, - const void *pixels, int pitch) -{ - SDL_Renderer *renderer; - SDL_Rect full_rect; - - CHECK_TEXTURE_MAGIC(texture, -1); - - renderer = texture->renderer; - if (!renderer->UpdateTexture) { - SDL_Unsupported(); - return -1; - } - if (!rect) { - full_rect.x = 0; - full_rect.y = 0; - full_rect.w = texture->w; - full_rect.h = texture->h; - rect = &full_rect; - } - return renderer->UpdateTexture(renderer, texture, rect, pixels, pitch); -} - -int -SDL_LockTexture(SDL_Texture * texture, const SDL_Rect * rect, int markDirty, - void **pixels, int *pitch) -{ - SDL_Renderer *renderer; - SDL_Rect full_rect; - - CHECK_TEXTURE_MAGIC(texture, -1); - - if (texture->access != SDL_TEXTUREACCESS_STREAMING) { - SDL_SetError("SDL_LockTexture(): texture must be streaming"); - return -1; - } - renderer = texture->renderer; - if (!renderer->LockTexture) { - SDL_Unsupported(); - return -1; - } - if (!rect) { - full_rect.x = 0; - full_rect.y = 0; - full_rect.w = texture->w; - full_rect.h = texture->h; - rect = &full_rect; - } - return renderer->LockTexture(renderer, texture, rect, markDirty, pixels, - pitch); -} - -void -SDL_UnlockTexture(SDL_Texture * texture) -{ - SDL_Renderer *renderer; - - CHECK_TEXTURE_MAGIC(texture, ); - - if (texture->access != SDL_TEXTUREACCESS_STREAMING) { - return; - } - renderer = texture->renderer; - if (!renderer->UnlockTexture) { - return; - } - renderer->UnlockTexture(renderer, texture); -} - -void -SDL_DirtyTexture(SDL_Texture * texture, int numrects, - const SDL_Rect * rects) -{ - SDL_Renderer *renderer; - - CHECK_TEXTURE_MAGIC(texture, ); - - if (texture->access != SDL_TEXTUREACCESS_STREAMING) { - return; - } - renderer = texture->renderer; - if (!renderer->DirtyTexture) { - return; - } - renderer->DirtyTexture(renderer, texture, numrects, rects); -} - -int -SDL_SetRenderDrawColor(SDL_Renderer * renderer, - Uint8 r, Uint8 g, Uint8 b, Uint8 a) -{ - CHECK_RENDERER_MAGIC(renderer, -1); - - renderer->r = r; - renderer->g = g; - renderer->b = b; - renderer->a = a; - return 0; -} - -int -SDL_GetRenderDrawColor(SDL_Renderer * renderer, - Uint8 * r, Uint8 * g, Uint8 * b, Uint8 * a) -{ - CHECK_RENDERER_MAGIC(renderer, -1); - - if (r) { - *r = renderer->r; - } - if (g) { - *g = renderer->g; - } - if (b) { - *b = renderer->b; - } - if (a) { - *a = renderer->a; - } - return 0; -} - -int -SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode) -{ - CHECK_RENDERER_MAGIC(renderer, -1); - - renderer->blendMode = blendMode; - return 0; -} - -int -SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer, SDL_BlendMode *blendMode) -{ - CHECK_RENDERER_MAGIC(renderer, -1); - - *blendMode = renderer->blendMode; - return 0; -} - -int -SDL_RenderClear(SDL_Renderer * renderer) -{ - CHECK_RENDERER_MAGIC(renderer, -1); - - if (!renderer->RenderClear) { - SDL_BlendMode blendMode = renderer->blendMode; - int status; - - if (blendMode >= SDL_BLENDMODE_BLEND) { - SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE); - } - - status = SDL_RenderFillRect(renderer, NULL); - - if (blendMode >= SDL_BLENDMODE_BLEND) { - SDL_SetRenderDrawBlendMode(renderer, blendMode); - } - return status; - } - return renderer->RenderClear(renderer); -} - -int -SDL_RenderDrawPoint(SDL_Renderer * renderer, int x, int y) -{ - SDL_Point point; - - point.x = x; - point.y = y; - return SDL_RenderDrawPoints(renderer, &point, 1); -} - -int -SDL_RenderDrawPoints(SDL_Renderer * renderer, - const SDL_Point * points, int count) -{ - CHECK_RENDERER_MAGIC(renderer, -1); - - if (!points) { - SDL_SetError("SDL_RenderDrawPoints(): Passed NULL points"); - return -1; - } - if (count < 1) { - return 0; - } - return renderer->RenderDrawPoints(renderer, points, count); -} - -int -SDL_RenderDrawLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2) -{ - SDL_Point points[2]; - - points[0].x = x1; - points[0].y = y1; - points[1].x = x2; - points[1].y = y2; - return SDL_RenderDrawLines(renderer, points, 2); -} - -int -SDL_RenderDrawLines(SDL_Renderer * renderer, - const SDL_Point * points, int count) -{ - CHECK_RENDERER_MAGIC(renderer, -1); - - if (!points) { - SDL_SetError("SDL_RenderDrawLines(): Passed NULL points"); - return -1; - } - if (count < 2) { - return 0; - } - return renderer->RenderDrawLines(renderer, points, count); -} - -int -SDL_RenderDrawRect(SDL_Renderer * renderer, const SDL_Rect * rect) -{ - SDL_Rect full_rect; - SDL_Point points[5]; - - CHECK_RENDERER_MAGIC(renderer, -1); - - /* If 'rect' == NULL, then outline the whole surface */ - if (!rect) { - SDL_Window *window = renderer->window; - - full_rect.x = 0; - full_rect.y = 0; - full_rect.w = window->w; - full_rect.h = window->h; - rect = &full_rect; - } - - points[0].x = rect->x; - points[0].y = rect->y; - points[1].x = rect->x+rect->w-1; - points[1].y = rect->y; - points[2].x = rect->x+rect->w-1; - points[2].y = rect->y+rect->h-1; - points[3].x = rect->x; - points[3].y = rect->y+rect->h-1; - points[4].x = rect->x; - points[4].y = rect->y; - return SDL_RenderDrawLines(renderer, points, 5); -} - -int -SDL_RenderDrawRects(SDL_Renderer * renderer, - const SDL_Rect ** rects, int count) -{ - int i; - - CHECK_RENDERER_MAGIC(renderer, -1); - - if (!rects) { - SDL_SetError("SDL_RenderDrawRects(): Passed NULL rects"); - return -1; - } - if (count < 1) { - return 0; - } - - /* Check for NULL rect, which means fill entire window */ - for (i = 0; i < count; ++i) { - if (SDL_RenderDrawRect(renderer, rects[i]) < 0) { - return -1; - } - } - return 0; -} - -int -SDL_RenderFillRect(SDL_Renderer * renderer, const SDL_Rect * rect) -{ - return SDL_RenderFillRects(renderer, &rect, 1); -} - -int -SDL_RenderFillRects(SDL_Renderer * renderer, - const SDL_Rect ** rects, int count) -{ - int i; - - CHECK_RENDERER_MAGIC(renderer, -1); - - if (!rects) { - SDL_SetError("SDL_RenderFillRects(): Passed NULL rects"); - return -1; - } - if (count < 1) { - return 0; - } - - /* Check for NULL rect, which means fill entire window */ - for (i = 0; i < count; ++i) { - if (rects[i] == NULL) { - SDL_Window *window = renderer->window; - SDL_Rect full_rect; - const SDL_Rect *rect; - - full_rect.x = 0; - full_rect.y = 0; - full_rect.w = window->w; - full_rect.h = window->h; - rect = &full_rect; - return renderer->RenderFillRects(renderer, &rect, 1); - } - } - return renderer->RenderFillRects(renderer, rects, count); -} - -int -SDL_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, - const SDL_Rect * srcrect, const SDL_Rect * dstrect) -{ - SDL_Window *window; - SDL_Rect real_srcrect; - SDL_Rect real_dstrect; - - CHECK_RENDERER_MAGIC(renderer, -1); - CHECK_TEXTURE_MAGIC(texture, -1); - - if (renderer != texture->renderer) { - SDL_SetError("Texture was not created with this renderer"); - return -1; - } - window = renderer->window; - - real_srcrect.x = 0; - real_srcrect.y = 0; - real_srcrect.w = texture->w; - real_srcrect.h = texture->h; - if (srcrect) { - if (!SDL_IntersectRect(srcrect, &real_srcrect, &real_srcrect)) { - return 0; - } - } - - real_dstrect.x = 0; - real_dstrect.y = 0; - real_dstrect.w = window->w; - real_dstrect.h = window->h; - if (dstrect) { - if (!SDL_IntersectRect(dstrect, &real_dstrect, &real_dstrect)) { - return 0; - } - /* Clip srcrect by the same amount as dstrect was clipped */ - if (dstrect->w != real_dstrect.w) { - int deltax = (real_dstrect.x - dstrect->x); - int deltaw = (real_dstrect.w - dstrect->w); - real_srcrect.x += (deltax * real_srcrect.w) / dstrect->w; - real_srcrect.w += (deltaw * real_srcrect.w) / dstrect->w; - } - if (dstrect->h != real_dstrect.h) { - int deltay = (real_dstrect.y - dstrect->y); - int deltah = (real_dstrect.h - dstrect->h); - real_srcrect.y += (deltay * real_srcrect.h) / dstrect->h; - real_srcrect.h += (deltah * real_srcrect.h) / dstrect->h; - } - } - - return renderer->RenderCopy(renderer, texture, &real_srcrect, - &real_dstrect); -} - -int -SDL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, - Uint32 format, void * pixels, int pitch) -{ - SDL_Window *window; - SDL_Rect real_rect; - - CHECK_RENDERER_MAGIC(renderer, -1); - - if (!renderer->RenderReadPixels) { - SDL_Unsupported(); - return -1; - } - window = renderer->window; - - if (!format) { - format = window->display->current_mode.format; - } - - real_rect.x = 0; - real_rect.y = 0; - real_rect.w = window->w; - real_rect.h = window->h; - if (rect) { - if (!SDL_IntersectRect(rect, &real_rect, &real_rect)) { - return 0; - } - if (real_rect.y > rect->y) { - pixels = (Uint8 *)pixels + pitch * (real_rect.y - rect->y); - } - if (real_rect.x > rect->x) { - Uint32 format = SDL_CurrentDisplay->current_mode.format; - int bpp = SDL_BYTESPERPIXEL(format); - pixels = (Uint8 *)pixels + bpp * (real_rect.x - rect->x); - } - } - - return renderer->RenderReadPixels(renderer, &real_rect, - format, pixels, pitch); -} - -int -SDL_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect, - Uint32 format, const void * pixels, int pitch) -{ - SDL_Window *window; - SDL_Rect real_rect; - - CHECK_RENDERER_MAGIC(renderer, -1); - - if (!renderer->RenderWritePixels) { - SDL_Unsupported(); - return -1; - } - window = renderer->window; - - if (!format) { - format = window->display->current_mode.format; - } - - real_rect.x = 0; - real_rect.y = 0; - real_rect.w = window->w; - real_rect.h = window->h; - if (rect) { - if (!SDL_IntersectRect(rect, &real_rect, &real_rect)) { - return 0; - } - if (real_rect.y > rect->y) { - pixels = (const Uint8 *)pixels + pitch * (real_rect.y - rect->y); - } - if (real_rect.x > rect->x) { - Uint32 format = SDL_CurrentDisplay->current_mode.format; - int bpp = SDL_BYTESPERPIXEL(format); - pixels = (const Uint8 *)pixels + bpp * (real_rect.x - rect->x); - } - } - - return renderer->RenderWritePixels(renderer, &real_rect, - format, pixels, pitch); -} - -void -SDL_RenderPresent(SDL_Renderer * renderer) -{ - CHECK_RENDERER_MAGIC(renderer, ); - -#if SDL_VIDEO_DRIVER_WINDOWS - IME_Present((SDL_VideoData *)_this->driverdata); -#endif - renderer->RenderPresent(renderer); -} - -void -SDL_DestroyTexture(SDL_Texture * texture) -{ - SDL_Renderer *renderer; - - CHECK_TEXTURE_MAGIC(texture, ); - texture->magic = NULL; - - renderer = texture->renderer; - if (texture->next) { - texture->next->prev = texture->prev; - } - if (texture->prev) { - texture->prev->next = texture->next; - } else { - renderer->textures = texture->next; - } - - renderer->DestroyTexture(renderer, texture); - SDL_free(texture); -} - -void -SDL_DestroyRenderer(SDL_Renderer * renderer) -{ - CHECK_RENDERER_MAGIC(renderer, ); - - SDL_DelEventWatch(SDL_RendererEventWatch, renderer); - - /* Free existing textures for this renderer */ - while (renderer->textures) { - SDL_DestroyTexture(renderer->textures); - } - - /* It's no longer magical... */ - renderer->magic = NULL; - - /* Free the renderer instance */ - renderer->DestroyRenderer(renderer); -} - SDL_bool SDL_IsScreenSaverEnabled() { @@ -2511,11 +1386,6 @@ while (display->windows) { SDL_DestroyWindow(display->windows); } - if (display->render_drivers) { - SDL_free(display->render_drivers); - display->render_drivers = NULL; - } - display->num_render_drivers = 0; } _this->VideoQuit(_this);