diff src/video/SDL_sysvideo.h @ 5157:fb424691cfc7

Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 02 Feb 2011 14:34:54 -0800
parents 1435f8a6425c
children 2b1989f59674
line wrap: on
line diff
--- a/src/video/SDL_sysvideo.h	Wed Feb 02 14:34:24 2011 -0800
+++ b/src/video/SDL_sysvideo.h	Wed Feb 02 14:34:54 2011 -0800
@@ -24,106 +24,15 @@
 #ifndef _SDL_sysvideo_h
 #define _SDL_sysvideo_h
 
-#include "SDL_events.h"
-#include "SDL_mouse.h"
-#include "SDL_keysym.h"
-#include "SDL_render.h"
 #include "SDL_shape.h"
 
 /* The SDL video driver */
 
-typedef struct SDL_RenderDriver SDL_RenderDriver;
 typedef struct SDL_WindowShaper SDL_WindowShaper;
 typedef struct SDL_ShapeDriver SDL_ShapeDriver;
 typedef struct SDL_VideoDisplay SDL_VideoDisplay;
 typedef struct SDL_VideoDevice SDL_VideoDevice;
 
-/* Define the SDL texture structure */
-struct SDL_Texture
-{
-    const void *magic;
-    Uint32 format;              /**< The pixel format of the texture */
-    int access;                 /**< SDL_TextureAccess */
-    int w;                      /**< The width of the texture */
-    int h;                      /**< The height of the texture */
-    int modMode;                /**< The texture modulation mode */
-    SDL_BlendMode blendMode;    /**< The texture blend mode */
-    Uint8 r, g, b, a;           /**< Texture modulation values */
-
-    SDL_Renderer *renderer;
-
-    void *driverdata;           /**< Driver specific texture representation */
-
-    SDL_Texture *prev;
-    SDL_Texture *next;
-};
-
-/* Define the SDL renderer structure */
-struct SDL_Renderer
-{
-    const void *magic;
-
-    void (*WindowEvent) (SDL_Renderer * renderer, const SDL_WindowEvent *event);
-    int (*CreateTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
-    int (*QueryTexturePixels) (SDL_Renderer * renderer, SDL_Texture * texture,
-                               void **pixels, int *pitch);
-    int (*SetTextureColorMod) (SDL_Renderer * renderer,
-                               SDL_Texture * texture);
-    int (*SetTextureAlphaMod) (SDL_Renderer * renderer,
-                               SDL_Texture * texture);
-    int (*SetTextureBlendMode) (SDL_Renderer * renderer,
-                                SDL_Texture * texture);
-    int (*UpdateTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
-                          const SDL_Rect * rect, const void *pixels,
-                          int pitch);
-    int (*LockTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
-                        const SDL_Rect * rect, int markDirty, void **pixels,
-                        int *pitch);
-    void (*UnlockTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
-    void (*DirtyTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
-                          int numrects, const SDL_Rect * rects);
-    int (*RenderClear) (SDL_Renderer * renderer);
-    int (*RenderDrawPoints) (SDL_Renderer * renderer, const SDL_Point * points,
-                             int count);
-    int (*RenderDrawLines) (SDL_Renderer * renderer, const SDL_Point * points,
-                            int count);
-    int (*RenderFillRects) (SDL_Renderer * renderer, const SDL_Rect ** rects,
-                            int count);
-    int (*RenderCopy) (SDL_Renderer * renderer, SDL_Texture * texture,
-                       const SDL_Rect * srcrect, const SDL_Rect * dstrect);
-    int (*RenderReadPixels) (SDL_Renderer * renderer, const SDL_Rect * rect,
-                             Uint32 format, void * pixels, int pitch);
-    int (*RenderWritePixels) (SDL_Renderer * renderer, const SDL_Rect * rect,
-                              Uint32 format, const void * pixels, int pitch);
-    void (*RenderPresent) (SDL_Renderer * renderer);
-    void (*DestroyTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
-
-    void (*DestroyRenderer) (SDL_Renderer * renderer);
-
-    /* The current renderer info */
-    SDL_RendererInfo info;
-
-    /* The window associated with the renderer */
-    SDL_Window *window;
-
-    /* The list of textures */
-    SDL_Texture *textures;
-
-    Uint8 r, g, b, a;                   /**< Color for drawing operations values */
-    SDL_BlendMode blendMode;            /**< The drawing blend mode */
-
-    void *driverdata;
-};
-
-/* Define the SDL render driver structure */
-struct SDL_RenderDriver
-{
-    SDL_Renderer *(*CreateRenderer) (SDL_Window * window, Uint32 flags);
-
-    /* Info about the renderer capabilities */
-    SDL_RendererInfo info;
-};
-
 /* Define the SDL window-shaper structure */
 struct SDL_WindowShaper
 {   
@@ -193,9 +102,6 @@
     Uint16 *gamma;
     Uint16 *saved_gamma;        /* (just offset into gamma) */
 
-    int num_render_drivers;
-    SDL_RenderDriver *render_drivers;
-
     SDL_Window *windows;
     SDL_Window *fullscreen_window;
 
@@ -327,8 +233,6 @@
     SDL_VideoDisplay *displays;
     int current_display;
     Uint8 window_magic;
-    Uint8 renderer_magic;
-    Uint8 texture_magic;
     Uint32 next_object_id;
     char * clipboard_text;
 
@@ -427,7 +331,6 @@
 extern int SDL_SetDisplayModeForDisplay(SDL_VideoDisplay * display, const SDL_DisplayMode * mode);
 extern int SDL_SetGammaRampForDisplay(SDL_VideoDisplay * display, const Uint16 * red, const Uint16 * green, const Uint16 * blue);
 extern int SDL_GetGammaRampForDisplay(SDL_VideoDisplay * display, Uint16 * red, Uint16 * green, Uint16 * blue);
-extern void SDL_AddRenderDriver(SDL_VideoDisplay *display, const SDL_RenderDriver * driver);
 
 extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags);